ok cool! actually looking forward to be on the testing team soon:) Hey your in Germany as I can see..I wonder where..I have to come and visit a friend this weekend in Munich, would be cool to catch up with someone else passonate about terrains:) adam
well actually the last ones i tried didnt have the sharpen macro at all..but still had some crashing with input output pins..like the last one i described..but yeah ill definatley get the new sharpen macro too..one of my favorites:)
just tested the same things on xp 64 and I have the exact same problems:( I wonder if this could be related to my Processor, currently im using one of the fairly new chips..Intel Core i7 CPU 920 @2.67GHz? But seeing as version 2 works fine then its just a problem with the update patch. Anyway Ill be switching back to version 2.0 again so I can do some work for now.
ok some more testing fro this...new files this time. Got a .ter file as an input heightmap..this goes straight into a layout generator used as a mask for some blur then into the sharpen pro macro. if I add another layout generator into the output pin of the file input I get a crash. If I remove the sharpen pro then i dont get the crash. I tried removing the sharpen pro on some of the other old files and it seemed to mostly fix the problem...all nodes seem to work up to a point..but still crashes on an output pin from errosion (flow map) into a combiner and also the output file device too.. no idea whats causing it
ok so I have re installed worldmachine..first the 2.1 then the update patch. If im starting a new project it seems to work fine..Ive tried building a few device chains that I normally use and they sem to run ok. However if I use one of my files from version 2.0 then I run into some problems. It seems some of the devices work fine until I get a little deeper into them..then the crashing begins. The crashing mainly happens after about 4 devices and simply by disconecting an input node will cause the following crash(sorry im not sure if its helpfull at all). This means building some complicated terrains all over again to test if its a problem with old files made with version 2.0...which I will do now and report back. adam
Problem signature: Problem Event Name: APPCRASH Application Name: World Machine64.exe Application Version: 18.104.22.168 Application Timestamp: 49dd54ff Fault Module Name: StdDev64.dll Fault Module Version: 22.214.171.124 Fault Module Timestamp: 49dd5377 Exception Code: c0000005 Exception Offset: 000000000002cddb OS Version: 6.0.6001.2.1.0.256.1 Locale ID: 3079 Additional Information 1: bce9 Additional Information 2: 3086d276f1d4890f7c9516caf435b8a8 Additional Information 3: d05a Additional Information 4: a0be08ea2fc233c3eab761858b4e6473
hmm u using it on vista or xp? If I even try to place an output node it will crash. Ill try again to reinsall it ..but has to wait till i get to work tuesday..also what gfx hardware are u using..im using an nvidia 9800gtx
Im still stuck on version 2:( I tried installing the updated version..actually I just did a complete reinstall..the installtion at least worked fine..However I guess because I am using the 64bit version there wasnt an update for it..at least when I was looking at the extracting files I could not see the 64bit exe. So under vista(64) the current update patch ect doesnt work..I get many crashes for simply adding devices.