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September 22, 2019, 03:26:23 pm


Read the Development Diary for an inside look at World Machine's progress!

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Topic summary

Posted by Beherith
 - September 12, 2012, 07:29:39 am
Crash when adjusting extents
Posted by edgeArchitect
 - September 10, 2012, 11:11:09 pm
Strength for probability!
That's exactly what I needed, but was afraid to macro due to a plausible brain injury. :)
Posted by Beherith
 - September 09, 2012, 02:45:53 am
Still feel the love for WM!
Posted by Hotshot
 - August 11, 2012, 12:05:17 pm
Awesome, downloading now
Posted by Stephen
 - August 10, 2012, 06:09:07 pm
Hi folks,

the fourth beta of WM 2.3 is now available. This is a "soft launch" of sorts as there are additional presets, macros, and examples that I want to include but have to setup the distribution mechanism for.

Head to http://www.world-machine.com/beta to download!

Here's whats updated:

Colorizer device receives major upgrade and can now create arbitrary color mappings on the fly.
Added strength parameter to probability scatter
Added direction parameter to Motion blur
Bitmap BMP exports now export 24 or 32bit appropriately based on alpha channel presence
Added browse and refresh buttons to macro library
Created LRU cache in the favorites toolbar
Implemented zoomed tile picker dialog and fixed flicker problem of previous
Fixed bug which occurred with multiple render extents not updating their tile reporting properly
Fixed bug where Equalizer never captures sample
Fixed bug where inverter crashes with Bitmap attached
You can now dismiss tabbed worlds directly, rather than having to first select that tab.
Ramp now takes larger values
Made clamp find extents work again
Renamed Multi Splitter/Chooser to Router, Route Picker for clarity
Made detail, difference mode work in RGB/scalar combo
Fixed regression where path falloff didn't work
Tweaked 3D view to allow closer inspection, and r drag is the same between view modes
Layout Paths with only one vertex now simply have that height at all values
Layout Subdivide vertex now works correctly in closed paths when vertex is beginning or end.
Layout View now does not try to light flat bitmaps.
When lightmap generator is linked to global light direction, it disables OpenGL shading on its output. When it is not, it does not.
Let toolbar customizers add/remove multiple devices both ways
Fixed bug in layout spline path rendering