2.3.4 is now available on the development channel!
This is again a bugfix release targeting a variety of minor issues that people have reported. Keep the bug reports coming!
Because it made some "deep" changes involving macros, I'm holding it in the dev channel for a little bit until it is certain that there are no unwanted side effects. However, I believe that it should be stable and correct.
Bugs fixed:
Cancelling a build causes builds to not work
Built-to now works inside macros
Fixed memory leak with meshes
Layout view now works inside macros
Route points are now retained when deleting or disconnecting devices
Connecting ports above the first one to a route point would connect the wrong port
Crash when moving device origins in layout view
Device list on left side now updates when devices/groups are moved
Device disconnect now reconnects the neighbors, just like delete does
Notification API now provides correct value for notifyBuildEnd()
Fixed parameter devices following outputs not showing up in the 3D view
Moving devices sharing route points might cause route points to move too fast
Automation scalar generator not correct in tiled builds
Too-long param names cause garbage
Giving/Taking layout shape parameters wasn't updating the dialog or including the fade parameter
New things:
Mesh output now has scale output options for both kilometers and meters
Mesh output now has option for keeping the exported terrain at the origin or putting it where it lies in the WM world
"Coverage band" option that was not enabled before in Height Splitter is now available. Without a falloff parameter its not too useful, but that can be added soon...
Available at the
Download Center.