• Welcome to World Machine Community. Please login or sign up.
 
May 20, 2019, 06:05:08 pm

News:

Read the Development Diary for an inside look at World Machine's progress!



Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Note: this post will not display until it's been approved by a moderator.
Other options
Verification:
Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview

Topic summary

Posted by e2clipse
 - June 23, 2014, 06:11:40 am
Yes i put some scalar clamp in there already

Now testing to get a ray traced version
Posted by Onkelpoe
 - June 23, 2014, 05:28:31 am
Works good so far, but one thing:

The "Roughness Selection" slider is extremly sensitve.. like 0.00 is much too rough, 0.015 is ok and 0.025 will be no roughness any more... but slider can go up to 1.00.
(same goes for blur-slider)


greetz
Posted by e2clipse
 - June 21, 2014, 03:24:01 am
Hey i remade my cavitymap maker, i hope it works well
Be gentle on the colors and blur, you can make it overlay or just extract a map

It uses an altered version of the roughness selector made by Jonathan

Let me know if somwthing is not right
I will fix it ASAP ( remember this is a beta version, i am still doing research how to improve the outcome)

Have fun! :D