• Welcome to World Machine Community. Please login or sign up.
September 15, 2019, 09:21:16 am


Read the Development Diary for an inside look at World Machine's progress!

Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Note: this post will not display until it's been approved by a moderator.
Other options
Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview

Topic summary

Posted by Endcar
 - January 18, 2015, 07:54:10 am
Thanks for the thumbs up. Is there anything you think I could work on and how you might go about fixing it? Currently the issue's I'm facing is creating naturalistic mountains resembling more of the St. Mary's lake in Montana. Here's a reference sheet, also if you guys have any comments or idea on how I should tackle the texturing process please let me know. I use the costal overlay just to get a base idea of how this environment is looking.

Posted by Hotshot
 - January 17, 2015, 11:33:01 pm
Very good, WTG. I like the way you made the mountains block the edges in a natural way.  A game level need to hide edges of the map.
Posted by Endcar
 - January 17, 2015, 06:54:44 am

This is the node tree I have built up at the moment...