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Posted by: OnePointZero
« on: December 04, 2016, 10:58:41 AM »

Sort of like the Rock hardness map we have for the erosion device, I think a map that would provide a range of terrain scales would work great in advanced perlin generators. Then if we pipe the inverted heightfield of our input terrain into this scale map feature, it would create small spiky features for the highlands, and big orotund features round the lowlands. Just a thought.  :lol: