Posted by: WFab
« on: February 20, 2018, 08:42:47 AM »Geoglyph is good, but not a magic solution. Most coloring macros just shade with solid colors. What you need is texturing either with shaders in houdini, or file textures in world machine. You can import rgb textures using "file input" device set to "interpret as RGB". I'll link an example of file based texturing right here in worldmachine.
https://www.facebook.com/followpratyaksh/posts/1974009322816446
https://www.facebook.com/followpratyaksh/posts/1974009322816446