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October 18, 2019, 09:28:57 am


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Topic summary

Posted by Adam Pliska
 - April 05, 2018, 10:31:43 am
I think this question can be linked with mine - http://forum.world-machine.com/index.php?topic=3590.0
Posted by posfan12
 - March 25, 2018, 10:58:00 am
I have a terrain that is 128x128 pixels. This means that when exporting the mesh, the coordinates require 7 digits after the decimal place, since 1/128 = 0.0078125. However, formats such as OBJ and STL only support 6 digits after the decimal place, which ends up being lossy.

How can I work around this problem? It would be great if I could scale all the coordinates up such that they do not use any decimal places at all.