• Welcome to World Machine Community. Please login or sign up.
 
July 22, 2019, 02:55:56 pm

News:

Read the Development Diary for an inside look at World Machine's progress!



Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Note: this post will not display until it's been approved by a moderator.
Other options
Verification:
Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview

Topic summary

Posted by mattnava
 - July 15, 2018, 11:41:02 pm
I work with a secondary window in the 3D view to see the terrain as I work. I often will edit a node's parameters, and will look at the terrain as I adjust the sliders to see its effect. I often want to see how the change will effect the the terrain from different perspectives. However, when a node's dialog is up, the 3D viewport locks and the camera cannot be orbited or moved at all. This means I find myself constantly ping ponging between adjusting parameters and then closing the dialog to change the view. The camera locking seems arbitrary and slows down the workflow. It would be great to allow camera navigation in the 3D viewport even when dialogs are up! I think its one of those small things that would really improve the editing experience. Thanks for considering this.

Matt Nava