• Welcome to World Machine Community. Please login or sign up.
 
June 25, 2019, 12:29:27 am

News:

Read the Development Diary for an inside look at World Machine's progress!



Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Warning - while you were reading a new reply has been posted. You may wish to review your post.
Note: this post will not display until it's been approved by a moderator.
Other options
Verification:
Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview

Topic summary

Posted by johan
 - October 31, 2018, 08:04:40 pm
You can change the Z value. If i remember correctly, you need to select the landscape actor that is being created, not the the proxy's them self. If the values are greyed out you need to right-click on the landscape actor and ''unlock transform''. now you can change the height.
Posted by catdsnny
 - September 23, 2018, 11:40:46 am
All exported tiled terrains import with large negative Z values.  Tried setting the base height and maximum height to many different values  (0/512, -512/512, 0/2048, etc).  All tiled exports to R16 result in the base terrain around -26000 Z.

What's worse UE4 does not allow for height adjustment in world composition.

Exporting to a single landscape and then adjusting the height works fine.  However I am working on a large tiled landscape so that is not an option.

Anyone have hints for settings to use to get the world to appear at Z 0?  Procedural landscape stuff doesnt work with large negative Z, for example, and lighting is screwed.