I've noticed, whenever I change the max world height, all the devices along with water rescale their heights, which is VERY disturbing.
Actually, my worst problem is that I would like to be able to zoom in as much as possible in the 3D view, which is the best and most useful visualization method.
By setting a max world height like 7471, though, camera zoom in is limited at a much higher height than the one I need to see small details.
I could, of course, set a lower max height, but then all the devices' values would rescale, giving me weird results and mostly flattened details.
So my question is: is there any way to let the camera zoom in more in the 3D view or to just set all devices' values as unscalable?
Vertical scale sets the maximum height value possible in the world; All outputs will always be scaled proportionately to this value. Internally WM is simply scaling a 0..1 heightfield to the vertical scale provided.
This behavior is sometimes a source of confusion; if I was starting things over fresh I would change the behavior, but changing now requires doing so in a way that doesn't break all existing world files and more importantly, all devices -- which is a bit tricky.
I'll put adding more/finer zoom increments in the 3D view on my list of features requested; as a very small easy change it has a good chance of being implemented soon.
Well, I somehow already knew it was not a feasible change.
Thank you for the 3D view camera, though, it would really hit the nail in the head with my current work. =)
Oh, I almost forgot to mention:
If you haven't tried it already, try the Free Camera mode in the 3D View: its the second button from the left in the 3d view menu. It changes the camera from an orbiting to a free-aiming one, and can get closer to the ground than the orbiter can.
How might I miss it!?!??!
OMG.....sorry. -.- *blush*
Like nothing said, I love you!