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Sharing => Macros and Plugins => Topic started by: e2clipse on June 01, 2014, 05:49:09 AM

Title: Have any ideas?
Post by: e2clipse on June 01, 2014, 05:49:09 AM
Do you have any small or big ideas or sugestions towards me for a macro?
Let me know in here

Basicly im running dry on ideas right now :P
It will come to me once more,just need inspiration

Title: Re: Have any ideas?
Post by: peter_sim on June 01, 2014, 10:49:41 AM
Hi Eclipse,

Well maybe a good sand dunes macro that cover the whole terrain with more control than the one already existing since i find them pretty limited.

Regards Peter
Title: Re: Have any ideas?
Post by: e2clipse on June 01, 2014, 10:53:37 AM
Can you be more specific about what controls you are looking for?
I know the dunes macro is limited, but its based on ramp and bias controls i think
So what othets would you like to do with it?
Title: Re: Have any ideas?
Post by: peter_sim on June 01, 2014, 12:41:34 PM
Hi Eclipse,

I mean more control like ability to have irregular broken sand dune with sharp ridge and also scalable to big size terrain but i am not sure it is possible the way resolution is handle in WM.

The other day i was trying to get small sand ripples on my beach zone for my 30 km x 30 km terrain and even at the smallest setting the ripples were still to big.

And if you already tried the available dunes macro they only cover a small band or maybe it is because i have a big terrain but controlling this narrow band with the chooser was a pain.

I know i could punch those detail easily in Mudbox but i was just trying to have less sculpting to do by doing as much as i can in WM.

Regards Peter
Title: Re: Have any ideas?
Post by: e2clipse on June 01, 2014, 02:41:12 PM
I'll see what i can do
With scale you mean contours of uour world right...not the height
I dont know but i thought macros work on every scale?

Maybe Nikita didnt put everything on scale independant
I dont know, its stil a nkce macro,played with it this afyernoon
But i noticed its al very similar indeed

Maybe put some extras in there

I dont know if i can and may alter this macro and re-upload it to the library as my own
With mentioning Nikitas name...
Title: Re: Have any ideas?
Post by: Onkelpoe on June 02, 2014, 01:50:23 AM
+1 for the dunes macro  :)

... aaaand something to get a terrain like this (coloring+sand) would be awesome - I tried but still not get it right

http://www.world-machine.com/gallery/index.php?page=0&sort=recent&entry=102 (http://www.world-machine.com/gallery/index.php?page=0&sort=recent&entry=102)

Cheers!
Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 02:40:45 AM
I guess that those slopes are selected with slope
The sand with height
Isnt that what basic coverage,extened overlay and coastal do?
Title: Re: Have any ideas?
Post by: Onkelpoe on June 02, 2014, 02:43:45 AM
hmmm, not sure about it... the author did not respond  :(

The tricky part is the sand and the 2 toned colorizing...

Cheers!
Title: Re: Have any ideas?
Post by: WFab on June 02, 2014, 02:55:20 AM
An advanced coverage macro that acts like a full blown terrain material complete with options for file input or function input. Parameters

1. Diffuse color (with options to input a file, multiple files with perlin blending or overlaying)
2. Additional bump for detail
3. Ambient Occlusion
4. Reflectivity or specularity (faked somehow. I have no Idea how, maybe you do!)
5. Roughness input (using advanced perlin) to all these parameters
6. Maybe someone can expand this list further...

We can start anew thread for discussion and collaboration on this.
Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 02:59:16 AM
Lets do so :D theres a lot more explaining to do
Because i dont know all of thos things,but i guess you could help me with it?
Plus i also made a cavitymap producer :D
Title: Re: Have any ideas?
Post by: WFab on June 02, 2014, 03:03:05 AM
@Paul:

Did you try the colorizer or multiple colorizers for two toned sand color? Use the custom texturing scheme you used earlier, but use colorizers instead of file inputs.
Title: Re: Have any ideas?
Post by: WFab on June 02, 2014, 03:06:13 AM
@e2clipse: Yes of course, and that cavity map producer could be helpful as well. I'm not too good with macro production (switches confuse me) but I'll help however I can. Diffuse part should be simple enough, so let's start there.
Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 03:12:22 AM
Switches no problem! :lol: look at the show your flowgraph topic i openend in general haha
Anyways i first need to finish the snow coverage and encyclopedia macro
But i will work on the dunes and this macro we are talking about to
Iff WM lets me...

So lets open up that new thread and discuss in it what to do and how to make this thing
Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 03:15:02 AM
Ow and onklepoes idea ill look into that too :!:
Title: Re: Have any ideas?
Post by: WFab on June 02, 2014, 03:15:23 AM
@e2clipse: you're the boss!  :) take your time while I check out all of these new macros you built, never got the chance earlier!
Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 03:16:17 AM
Alright :) hope they serve you well!!
Title: Re: Have any ideas?
Post by: Onkelpoe on June 02, 2014, 03:18:49 AM
@Paul:

Did you try the colorizer or multiple colorizers for two toned sand color? Use the custom texturing scheme you used earlier, but use colorizers instead of file inputs.

Yes, that is a great idea man! Will try that... Any ideas on how to get the sand done like in the image?!

Cheers
Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 03:21:53 AM
Not to much difference between colors?
Also small scaled perlin noice and maybe a subtle darker color flow wear and depo combined as an underlay?
Title: Re: Have any ideas?
Post by: Onkelpoe on June 02, 2014, 03:34:04 AM
Hmm, thatīs a lot  :shock: Not sure, how to build all this, I am still at beginner-level  :)
Title: Re: Have any ideas?
Post by: WFab on June 02, 2014, 03:37:06 AM
@e2clipse: What version of wm are you using? My world file crashes every time I import any of your macros. I am using 2.3.5.1. Should I update to 2.3.6?

@paul: I'm building a 128k terrain for a client, and you know what my warrior pc does in these situations. It's building since day before yesterday, still not even half done! As soon as it's done i'll try your sand, maybe even get my hands wet with that terrain material macro!
Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 03:37:49 AM
Use the high res colorizer i made for small scale perlin noise...very good for sand
Also combine a flow wear and depo map together (they come from erosion)
Try some settings and also colorize those then stick them in a chooser and ad a select slope to your chooser c port
And its should work
Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 03:38:33 AM
I use 2.6.3
Title: Re: Have any ideas?
Post by: Onkelpoe on June 02, 2014, 03:48:27 AM
@e2clipse: What version of wm are you using? My world file crashes every time I import any of your macros. I am using 2.3.5.1. Should I update to 2.3.6?

@paul: I'm building a 128k terrain for a client, and you know what my warrior pc does in these situations. It's building since day before yesterday, still not even half done! As soon as it's done i'll try your sand, maybe even get my hands wet with that terrain material macro!

Wooot? 128k  :shock: Damm, thatīs crazy :D
Would be sweet, if you find time and go for the sand!!!

For the terrain macro... by "Roughness" do you mean a map for  PBR-shader-workflows?
Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 04:00:26 AM
So
Dunes
Sand
File input coverage
Title: Re: Have any ideas?
Post by: Onkelpoe on June 02, 2014, 04:36:34 AM
Use the high res colorizer i made for small scale perlin noise...very good for sand
Also combine a flow wear and depo map together (they come from erosion)
Try some settings and also colorize those then stick them in a chooser and ad a select slope to your chooser c port
And its should work

Hmmm, I followed your suggestions, but I am not sure, I really get it right and understood it.
Please review tmd file for advice, would be cool!

Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 08:20:11 AM
I adjusted it a little maybe its not really that great but like i sayed i still have basic so no full reso builds
Title: Re: Have any ideas?
Post by: WFab on June 02, 2014, 08:43:12 AM
@paul: By roughness I mean the "grainy" behavior of materials like sand, snow and rocks rather than the flat diffuse color.

 
Title: Re: Have any ideas?
Post by: Onkelpoe on June 02, 2014, 08:51:58 AM
ah, ok ;)
Title: Re: Have any ideas?
Post by: Onkelpoe on June 02, 2014, 08:53:27 AM
I adjusted it a little maybe its not really that great but like i sayed i still have basic so no full reso builds

Hmmm, I calculated it in 2k res, please see the result:

Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 08:57:36 AM
Just try some settings...its setup is better now
Title: Re: Have any ideas?
Post by: WFab on June 02, 2014, 12:19:14 PM
Did you add a convexity selector with the flow map? Use add noise and probability device with blur filter instead of that and you may get that canyon render look with your sand.
Title: Re: Have any ideas?
Post by: e2clipse on June 02, 2014, 12:23:00 PM
The convexity selector sits inside the macro
But its true blur does a lot of good to your texture
Title: Re: Have any ideas?
Post by: Onkelpoe on June 03, 2014, 01:55:50 AM
Ok, so after tweaking this setup for about 3 hours straight and testing an alternative with the "extended coverage" macro I let it go for now.
My results are maybe 60% of what I try to get... so I will put WM aside for now and switch to other things ;)

Cheers and thanks for input anyway!
Title: Re: Have any ideas?
Post by: e2clipse on June 03, 2014, 02:16:55 AM
Its should be all that hard though.
Maybe the guy used a diffuse made in mudbox,then you can try but you wont ever get the same result as him
Title: Re: Have any ideas?
Post by: WFab on June 03, 2014, 02:27:48 AM
The guy used modo shaders for that canyon render. That's always hard to replicate in color.
Title: Re: Have any ideas?
Post by: Onkelpoe on June 03, 2014, 04:10:03 AM
Yes thatīs true. But I think it should be possible to get closer in WM, than I do right now...
One big thing is the sand - maybe when e2clipse did his sand-macro, I give it another shot  :lol:

Cheers!
Title: Re: Have any ideas?
Post by: Onkelpoe on June 16, 2014, 04:59:39 AM
Hey,

what aboou a "comic macro, that make a terrain look like "Pixelart" or like "hand-painted"?

cheers!
Title: Re: Have any ideas?
Post by: e2clipse on June 16, 2014, 05:13:37 AM
That should be easy to do
Ill think of that
The encyclopedializer has a pastal tint to it so comic should be to hard
Maybe splatmaps could be used for actual splats of paint

Like this idea very much
Title: Re: Have any ideas?
Post by: Onkelpoe on June 16, 2014, 06:11:12 AM
Cool - so maybe youīll have a go for it, too?!

Would be awesome, if you can manage it, times-wise.
Title: Re: Have any ideas?
Post by: e2clipse on June 16, 2014, 06:21:06 AM
I'll be alright i guess and if not then people will have to wait for it a lil longer
But thats oke... the longer it takes the more it becomes wanted
Title: Re: Have any ideas?
Post by: e2clipse on June 17, 2014, 05:11:03 PM
Sinds i just had my license, i start to think that it might be speed up a little
Because now i font have to rebuilt every macro i make :D

Meaning more time and care will be put into them even more
My house is 80% done so just flooring and furniture :)
Title: Re: Have any ideas?
Post by: Onkelpoe on June 17, 2014, 10:52:21 PM
Thatīs good news!  :D
Title: Re: Have any ideas?
Post by: e2clipse on June 20, 2014, 06:51:01 AM
All ideas after this post shall be concidered after previous macros/ideas are completed

Due to the fact i do not have a lot of spare time left right now

Regards e2
Title: Re: Have any ideas?
Post by: Onkelpoe on June 24, 2014, 02:56:37 AM
For the "comic-stylized-look" it is not only a matter of texture, I guess.
Tried a bit here and there, but it feels not like a "toon-town"... So to make this style work, there must be a
"low-poly-faceted-terrain" generator, first. Maybe this would be a better starting point, than a texture-macro?!

What do you think?

Cheers