I am trying out different terrain programs, looking for one that fits me.
What I want to do is make EXTREME open worlds, like SkyRim or smaller open worlds like DA: Inquisition.
I was viewing the example files provided with World Machine 2.3 and noticed geometry errors. Lines going through the terrain into open space.
Is there a way, preferably a simple way to fix these issues, maybe a better way to "sew" the geometry or link the vertices together?
If it helps, my hardware in my small server I used for testing this on is:
- (ONE) GeForce GTX Titan v340.52
- (TWO) Intel XEON 3.6Ghz (x2 8 Core (16 total cores))
- 128Gb RAM - (WM 2.3 only utilizes 32Gb)