World Machine Community

General => Guest Forum => Topic started by: CryBaby on January 17, 2015, 07:11:19 am

Title: Sewing?
Post by: CryBaby on January 17, 2015, 07:11:19 am
I am trying out different terrain programs, looking for one that fits me.
What I want to do is make EXTREME open worlds, like SkyRim or smaller open worlds like DA: Inquisition.

I was viewing the example files provided with World Machine 2.3 and noticed geometry errors. Lines going through the terrain into open space.
Is there a way, preferably a simple way to fix these issues, maybe a better way to "sew" the geometry or link the vertices together?

If it helps, my hardware in my small server I used for testing this on is:
Title: Re: Sewing?
Post by: Stephen on February 12, 2015, 04:02:09 pm
Hi there,

If you're noticing these problems in the layout/explorer view, they are viewing artifacts only and will not effect the build output during a final build.

They exist because erosion and other algorithms are strongly sensitive to their surroundings, and so a given square of terrain cannot be fully treated properly without considering its neighbors first -- who also need to consider their neighbors, out to infinity. This makes it impossible to give a completely boundless world using the current algorithms.