Has anyone ever created near vertical cliffs is WM?
I ask as I think it would be to cool to create something like the white cliffs of dover in WM, image here:
Thanks in advance !
The problem with heightmaps in terrains is the lack of detail on steep angles, that's why it's better to avoid angles near the max 90° mark.
There should always be meshes to support the look of steep cliffs.
Meshes or use triplanar shader for steep terrain parts.