World Machine Community

News and Development => Development News => Topic started by: Foxer on November 02, 2017, 07:49:30 AM

Title: Issue with poly reduction in Meshoutput
Post by: Foxer on November 02, 2017, 07:49:30 AM
When using tiled export, setting to reduction rather than standard triangulation results in gaps in the tiles. This seems like a regression issue since this used to be an issue with v2 of the released version.
Title: Re: Issue with poly reduction in Meshoutput
Post by: Edwardnut on April 17, 2018, 08:34:32 PM
I have the same problem. What do I need to do to fix it? Can you tell me?
Title: Re: Issue with poly reduction in Meshoutput
Post by: WM_Moderator on April 23, 2018, 03:35:20 PM
Hi folks!

Known bug and we're working on it - crossing my fingers that it's in the next dev release. Will keep you informed!

-your friendly neighborhood forum moderator :)
Title: Re: Issue with poly reduction in Meshoutput
Post by: WM_Moderator on April 25, 2018, 05:39:25 PM
New dev release out aaaaaaand... this is fixed! Feel free to download the latest version and check it out. Yay! :)