First of all, I am sorry that I am wrong in English.
Our project needs to express very wide terrain.
It requires a minimum size of 32km x 32km and WM takes a lot of time.
This is the point of the question.
How do you handle WM Build / Render distributed on dozens of PCs?
I have not been able to find any information about the material for several days.
You can't distribute the world build from my knowledge, ram and cpu cores is the only way to speed it up.
In the past i have exported tiled builds from WM, when dealing with huge environments, it will take a couple of hours to make a full build most of the time. But if you have the ram for it, a single build is best. You can get some issues with edges of the tiles when doing tiled builds. But you will use more of your machine with tiled builds, the work can be split even between the cpu cores.
Where are you going to use the terrain from World Machine? render it in Maya or Max?