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Messages - skara

Pages: [1] 2
1
General Discussion / Re: Raw FP32 useless format
« on: March 29, 2016, 04:10:21 PM »
I believe the best way to solve this is for Stephen to open source the input/output serialisation code, so we can write plugins for whatever format we want to load or save. Maybe a new input / output node which can use a plugin style architecture. Let the crowd help move WM dev along.

Skara.

2
General Discussion / Animatable Landscape Slice
« on: March 29, 2016, 04:05:46 PM »
Hi,

I am trying to create an animatable slice through an 8km x 8km terrain. I want to be able to using a slider move a 1km x 8km mask across an 8km x 8km terrain.

I have tried using the instance placer, but I am struggling to generate and scale a mask procedurally, which I would use as a multiplier for the terrain output. Any ideas?

Thanks,

S.

3
General Discussion / Re: Automation Issues
« on: March 29, 2016, 04:01:08 PM »
I resolved this, it was not WM related. The issue was with the way the process was waiting for WM to finish.

Skara.

4
General Discussion / Automation Issues
« on: March 15, 2016, 06:30:06 PM »
Hi,

I have a build farm which distributes tiled jobs to machines on a network using the automation scripting. I have some questions:

1. Is there some way to run world machine completely silently, no pop up windows etc
2. On certain pc's the process running world machine, will crash the process that spawned it after a few jobs, consistently. I am using the worldmachineCMD.exe, this is with DEV 3.0 and running windows 10. Are there any other commandline options I can enabled to get some debug info from WM? ntly using the -log option.

Any insight would be appreciated

Thanks,
Skara.

5
Plugin Development Forum / Re: Ambient occlusion plugin
« on: June 29, 2015, 11:59:22 AM »
Hi,

I am using 2.3.6.3 64bit and unable to get this AO plugin to be available anywhere in the UI. Is there away to get verbose app loading to see why it will not register correctly.
Looking at the source code that was so generously provided I even tried adding AO01 to my favorites bar in the world.ini file. This had no effect either, any help would be appreciated.

Regards,

R.


6
Feature Requests / File input/output features
« on: September 04, 2014, 06:55:05 AM »
Hi,

Love the 3.0 dev1 release firstly  :D So file input and output some features that would help general workflows:

Tiled file input does not allow relative paths, this is a blocker on some dataset builds on the farm.
The tiled file input does not cater for files that contain an alpha channel, while file output will allow alpha channels to be saved.
The file input and output would benefit from a way to specify a custom file extension.
We currently use. r16 in world machine and external DCC, but the file extensions are different. In DCC the file is simply a .raw file extensions, but still a .r16 internally
A way to load a custom file extension and specify its file type would be very useful and cut out a whole step of renaming data when moving data between DCC to world machine and then back to DCC.
What are the chances of releasing a complete input/ output node sample in the PDK this would allow some community development for you? Support of exotic file formats etc.
Being able to load and save to memory mapped files opens a whole new dynamic to hot-linking into world machine and tighter pipeline.

On a related tangent, is there any long term plan to allow .Net languages access to world machine via PDK wrapper?

Regards,

R.

7
Bug Reports and Help / Re: Support Email Address
« on: August 22, 2014, 09:43:08 AM »
Thank you for clarifying that.  :D

8
Bug Reports and Help / Support Email Address
« on: August 20, 2014, 12:54:13 PM »
Hi,

Is the support e-mail address '[email protected]' still being maintained or should support requests go through the forums?

Thanks,

R.

9
Macros and Plugins / Memory Mapped Files Input/Output Node
« on: March 31, 2014, 11:30:16 AM »
Hi,

Has anyone looked at writing a node using the WM SDK, to allow the use of memory mapped files via world machine, for loading and saving etc?

Regards,

R.

10
Bug Reports and Help / Re: Slope Selector Maths
« on: February 06, 2014, 08:16:00 AM »
Perfect, thank you Stephen!

Regards,

R.

11
Bug Reports and Help / Re: Slope Selector Maths
« on: February 05, 2014, 02:46:35 PM »
Thanks for the explanation Stephen! :D

Would it be possible to pm me a math formula I could use outside of world machine to generate these slope angle values. Assume I am using a fixed world scale. This is for an automation process to specify values to a macro generating splat maps etc, inside world machine.

Thanks,

R.

12
Bug Reports and Help / Slope Selector Maths
« on: February 05, 2014, 11:23:22 AM »
Hi Stephen,

How does the 0.0 - 1.0 range in the slope selector device relate to real world degrees? I thought at first it was sin values but that seems incorrect past 45 degrees?

Thanks in advance.

R.

13
Got a solution that works, however I need to talk to work about sharing if/how I can share it if people are interested.

R.

14
Hi all,

I am trying to build a difference height map based on the same specification the detail function in the combiner uses.
For example I want to take the differences between two heights maps A and B then generate a height map of the results where result < 0.5 when B is lower than A and result > 0.5 when B is higher than A.

Has anybody been able to achieve this. I spent some time with combiner networks trying to filter out the +/- differences and place them around a 0.5 origin, I did not find a suitable solution.

Any ideas on the best combination of logical maths operation to perform to achieve this, would be greatly appreciated.

Regards,

R.

15
Hi Stephen,

Another issue with automation scalar I am trying to debug, which you may be able to answer. If I have a macro with automation scalars and this macro is inside another macro will the variables be recognized when I run WM from a script. Currently I having an issue with this type of set-up. Would it be possible for you to confirm that a macro inside another macro should work with automation scalars?

Regards,

R.

EDIT: This issue was caused by the <variable /> block being after the <build/> block in the xml file.

16
Thanks for the quick response on this issue, I look forward to the next pushed dev build.
Regards,
R.

17
Hi Stephen,

I have been working with automation recently so I have been using the automation scalar nodes to build large macro's. These macro's work fine till they are saved to the macro library at which point they loose the variable naming?

The macro I noticed this on has 40 automation scalars. So having to go and rename the variables each time I want to use this macro in a tmd scene is not practical and kind of defeats the point of the macro concept.

I am having to use "Import Devices" to load this macro into scenes that I want to use it on. Can you patch this issue? The version I am using is 2.3.5.1 Pro

Thanks,

R.

18
Macros and Plugins / Re: Converting Integer to Scalar
« on: December 11, 2013, 05:31:35 PM »
Hi,

Thanks for the response, how easy would it be to make the "scalar arithmetic device" always cast the input to a float?

R.

19
Macros and Plugins / Converting Integer to Scalar
« on: December 11, 2013, 01:20:12 PM »
Hi,

Is it possible convert from an integer value to a scalar value to drive a device. This is to make a macro where input units would be in degrees for slope selection, to make it more real world friendly as opposed to using values from 0.0 to 1.0 etc?

Thanks,

R.

20
Bug Reports and Help / Re: Tiled Builds and Tile Numbering Start
« on: November 27, 2013, 05:37:24 PM »
It works brilliantly for my needs  :lol:, thank you very much.

R.

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