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Messages - sadicus

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General Discussion / Unity 5.6 + GG2 + WM2
« on: August 07, 2017, 07:52:15 AM »
Quote
One Warning: Unity interprets raw heightfield origins differently from World Machine; your terrain will appear to be flipped on the Y axis!
There have been many updates to Unity, Is this info still relevant and true?

2
General Discussion / Re: Unity5 flip Y
« on: October 25, 2015, 09:07:55 AM »
I'm setting up a Unity template.
"turn on the Y-axis flip"
Does this mean to check Flip V? Flipper choices are Flip H or Flip V.

Turn ON Flip V to Export to Unity
Tun OFF after export.

3
General Discussion / Unity5 flip Y
« on: October 18, 2015, 06:21:20 AM »
Greets,
Working on establishing a WMP2 to Unity 5 pipeline.
Is it still true a "Flip Y" is needed when exporting Hight-Maps to keep WM and Unity1:1?

4
Geology and Terrain / Trace over a 2D image?
« on: May 03, 2015, 10:31:01 PM »
How to trace over a 2D image, to create Mountains or various terrain features?
Looking for tutorial on taking a custom drawn 2D map and placing different terrain types over it.

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