• Welcome to World Machine Community. Please login or sign up.
July 19, 2019, 09:58:29 am


Read the Development Diary for an inside look at World Machine's progress!

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - speedpacer

Bug Reports and Help / Automation Error
December 30, 2017, 05:34:58 am
I'm trying to automate some builds and I keep getting the following error:
Automation Error encountered :XML ERROR : Failed to open file. Check syntax at line 0CWorkView:Destructor

Here is my XML file:

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<automation version="WMP2">
    <load file="wmauto.tmd"/>
    <section name="LOD3">
            <world res="2032" />
            <enable group="Terrain" />
            <enable group="Heightmaps" />
            <disable group="Filters" />
            <disable group="Selectors" />
            <disable group="Materials" />
        <build mode="normal"/>
    <echo text="Script Completed"/>

I've tried using the full path, moving everything to the same directory, etc. and I still get this error.
Sorry to resurrect such an old thread but this is the first and only one that came up in a google search and it doesn't seem to be working.  I've set all of my paths to my large SSD drive and it's still storing temp files on my smaller drive in the C:\Users\[username]\Appdata\Roaming folder, which makes it unusable for large maps.  I just found out the hard way when I tried to tile down a 32km map and got a low disk space warning and had to kill it 2 hours in.

Edit: Disregard. After deleting everything in the C:\Users\[username\Appdata\Roaming\WM... folder and re-entering my license key, I tried it again and it started putting them in the specified location. Once again, sorry for digging up this old post.
Feature Requests / Ability to change grid size
March 27, 2015, 01:34:16 pm
I looked all through the settings and couldn't find an option to change the size of the grid. 

I googled and found this:

Is this still something you're considering?  I'm working with Unreal Engine and they have a 20km max size for multiplayer so I'm trying to tile my terrain accordingly.  That would be very helpful.