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Messages - ozdeadmeat

Geology and Terrain / Re: Islands?
August 18, 2015, 04:02:13 pm

Would love to see your TMD
Geology and Terrain / Re: Corsica terrain help
August 18, 2015, 03:42:33 pm
This is absolutely stunning. Any chance I can take a look at ur TMD file? I am trying to create something almost identical to what you have achieved here.
Quantum, the Youtube link appears to be broken.

Feature Requests / Re: Detail normal maps
August 16, 2015, 11:48:28 am
Sounds like a great Idea. Remnant, is this possible atm?
Have a go with the new Rivers 2 update. It has some tools specific for creating nice valleys
I love this look, does anyone have the method on how to reproduce this?
Works in Progress / Re: Arid World WIP & Ideas
August 08, 2015, 11:34:53 am
I really like that second image. Do you have a method or the tmd file I could have a look at?
Where are these tutorials?
Guest Forum / Re: Issue installing
August 08, 2015, 10:48:08 am
W:\\ isnt a valid directory


W:\World Machine Documents\

Let me know if that works for you.

With River1 release there is currently a bug that stops Tiled Builds from working. River2 is about to drop in the next month or so hopefully so keep an eye out on the Announcements forum.

I am running a similar spec'd machine. (64GB RAM instead). If your doing a 1px/m resolution you will struggle especially if your attempting to output more than 1 texture at a time. I built a 40960x40960 texture and it used up about 28GB of RAM. Note: If you attempt to output more than 1 texture I would recommend saving the project first then rendering a single image, closing the application and then render the next image.(don't forget to save it to disk) The reason for this is that World Machine will keep that previous image output in memory, you see where this is going if you need to do multiple.

Good luck and welcome to the community :)



P.S. I am new here also
Shut up and take my money!   :lol:

Thanks for taking the time to create this.

I was wondering if you had any tutorials on World Machine regarding creating textures from within World Machine?

A set of tutorials specific to creating textures in World Machine. Something that would show different texture styles for the different areas (swamp, Desert, mountains etc etc). I do have some limited Photoshop skills but am looking at some way to get different style textures for the different areas and have those areas blend nicely from within World machine. I have all of your videos on World Machine, if anyone knows how to do this, I think you will.

Cheers for yet another brilliant set of tutorials.

Got a demo mission showing this at all?

I am also trying to do this also. The Combiner screws up all the colours.
Feature Requests / Re: Sense of Scale
August 07, 2015, 12:49:10 am
Even a ruler you can dynamical draw on the terrain would be very useful.
Development News / Re: SVG import in 3.0b3
August 07, 2015, 12:45:09 am
Cant wait for the release, you rock dude!
Geology and Terrain / Re: Height Map Scaling
August 07, 2015, 12:39:28 am
Hi Remnant, I understand how the general settings options work, I am setting them to -250 for the low point and 1250 for the high point. I guess what I was hoping for is a way to have the output scaled accordingly (i.e. subset of grey scale depending on the information put into the General Setup Dialog) so the output resembles what has been created in World Machine.
XYZ is a height map based output. I was just wondering if we could get that format added to the output options.

The Scaling is related to the aforementioned post yes.
Glad to know it was actually a problem and not user error. Thanks again for being so responsive :)
Geology and Terrain / Height Map Scaling
July 27, 2015, 01:10:35 am
Hi Everyone,

Just a quick question. I am experiencing some difficulty when using the height maps World Machine produces in other products. I am finding that when I use the height maps in other applications I am getting EPIC jaggy terrains, I was wondering if anyone else had experienced this.

This is currently experienced in L3DT and the Terrain Builder Application toolbox for Arma 3.

Any help is appreciated.

Firstly I am new to your product but am enjoying the learning experience. I am trying to develop terrains for a game called Arma 3. It is a military sim style First/3rd person shooter. I have been successful in getting my terrain into the engine but I am currently needing to conduct a middle step. The middle step is changing the scale of the height map in L3DT.

I am new to World Machine. I tried doing a high rez (4day render time) and at the end of the build i recieve an error "Unknown Error, There was an unknown error during the build process".

I have added the tmd file to this post. I am using River Preview 1.

I am happy to take advice on what I am doing wrong, I just can't get work out what I am doing wrong with this error.