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Messages - johan

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General Discussion / Re: How does WM compress weight maps?
« on: November 04, 2018, 01:59:43 AM »
No one?

General Discussion / Re: Make Edges match each other? Seamless terrain
« on: November 01, 2018, 09:57:39 AM »
I would probably export a piece of terrain to Zbrush and make some custom brushes and kit-bash those via alpha's on a sphere.

General Discussion / Re: Import into UE4 / unreal using world composition
« on: October 31, 2018, 08:04:40 PM »
You can change the Z value. If i remember correctly, you need to select the landscape actor that is being created, not the the proxy's them self. If the values are greyed out you need to right-click on the landscape actor and ''unlock transform''. now you can change the height.

General Discussion / How does WM compress weight maps?
« on: October 30, 2018, 05:52:34 PM »
Hi, i needed to edit some of the weight maps in Photoshop, i then exported them to 8bit grey scale, however they are still double the total bits and file size when i check the details of the image in windows.  :?

This is the original image from WM.

and this is the edited one from PS, exported at 8bit greyscale.

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