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Messages - Naima

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1
Development News / Re: Dev Silent in Forum and Blog
« on: June 17, 2017, 05:13:55 AM »
So basically TOR is an alternative to Worldmachine and geoglyph will be mostly included in it?

2
Development News / Re: Dev Silent in Forum and Blog
« on: June 16, 2017, 02:19:42 AM »
I am getting confused, What is TOR Platform now?

I read its from same authors of quadspinner? I mean whats going on ? World machine , TOR Platform , Geoglyph are they the same development team and are making different competiting softwares?

3
Development News / Re: World machine 3.0 and geoglyph
« on: May 28, 2017, 07:28:40 AM »
When will next release of WM arrive?

4
Development News / Re: World machine 3.0 and geoglyph
« on: May 09, 2017, 01:07:43 PM »
Still no news?

5
Development News / World machine 3.0 and geoglyph
« on: January 11, 2017, 02:38:04 AM »
So its been years since the announcement of WM 3.0 and yet no official relase , and why geoglyph isn't si ply part of WM but a side payment plugin?

6
Geology and Terrain / Re: Sphere erosion?
« on: July 13, 2015, 11:19:25 PM »
Future feature option?

7
Geology and Terrain / Sphere erosion?
« on: July 13, 2015, 08:17:19 AM »
Hello , I would like to know if is possible or not and if it is how ... To erode a 2d map that is the heightmap of a planet ... HI would like to kno how to erode that in a way that its seamlessly connected so that erosion on right side continues on left side ant top with the surrounding areas taking into account the spread of the curvature?

8
Development News / Re: 3.0.riverpreview1 Released
« on: July 12, 2015, 12:38:12 AM »
I have some questions.

Those rivers:

Do have a slope ? I mean they go from a higher height toward sea level or lake level? Or are just like roads drawed?

Do the rivers get automatically created following flow charts and drainage maps sediment?or need always the human hand input?

Can we just give a starting point and a end point and let the engine do the work of finding or carving the right path?

Do they carry sediments? Can we realize also dried rivers?

9
Bug Reports and Help / Re: A couple of questions
« on: August 04, 2014, 01:23:59 PM »
thanks, to solve the cut , I just had to remove the inversed filter and use a no filter, though I liked the mountains jenerated with the inverted filter :/ .

10
Bug Reports and Help / Re: A couple of questions
« on: August 03, 2014, 02:30:48 AM »
thankyou , that halped a bit , despite I still can't prevent to sink at the borders very well  and still preserve some channeling on the coast .

But I noticed another problem ... how can I avoid the engine to "cut" pieces of land ? Like in that image ...

Here befoure creatingthis I disabled the channeling ...


11
Bug Reports and Help / Re: A couple of questions
« on: August 01, 2014, 06:41:36 AM »
That forum is pretty empty?

12
Macros and Plugins / Re: e2's Macro building skool (e2 style builds)
« on: July 31, 2014, 11:41:01 AM »
sorry where I read those lessons?

13
Bug Reports and Help / A couple of questions
« on: July 30, 2014, 03:38:31 AM »
Hello ...

I am trying to use World machine to carve and erode a nice continent , I would like to be able to produce nice flows out of the mountains, make the mountains possibly look natural and ready for a future further erosion in other tools to simulate the rivers .
The continent is part of a larger map that I will compose later, baically I erode one region at time... I have loaded so a mask to hide all surrounding land as input .

so basically my confic is double input , one for mask and the other for the file heightmap to erode , then they both are linked to an erosion filter, and then I bring out to outputs ...

My issue is that when I use some particular erosion models they erode beyond the sea level causing sea drops and lakes despite I used a mask to preserve the coastlines, is there a way to avoid make the erosion go under the sea level? and is it possible to have  a better resolution preview in the window 3d ? I have put all to max but I can't guess what will be like the erosion unless I start it .

My other question is I tried to output a 16 k x 16 k image I have 32 gb ram but even if it doesn't reach the limit andf it stays with memory save under 19 gb  the operation after a while gets stuck ( or so seems ) forever and I am forced to quit .

Finally for rivers and large rivers, is there a best way to erode to make WM produce by itself nice river flows? Or it just creates erosion flows frokm the mountains?

Any tutorial on that ?

thanks a lot for any answers ...

14
Geology and Terrain / Re: sugestion on how ot make a mountain?
« on: December 01, 2011, 06:55:12 AM »
thanks I am not expert yet at this but do you have any sample?

15
Macros and Plugins / no snow macro?
« on: November 30, 2011, 10:54:37 AM »
I was editing the coastal overlay to make a snow macro but I am not really satisfied , I am posting it here may be someone can help me fix it?


16
Geology and Terrain / sugestion on how ot make a mountain?
« on: November 30, 2011, 05:11:22 AM »
Hi how can I make a mountain shape like that?

http://www.leitgeb.it/upload/getfile/uploadfiles/Antholzer%20See.jpg

17
Bug Reports and Help / Re: What is this??
« on: November 29, 2011, 07:29:37 AM »
I dunno for r problem but how u did create this nice image? isthis rendred in world machine or out? and how u did this nice shape?

18
General Discussion / possible to use custom textures for world texturing?
« on: November 29, 2011, 05:47:19 AM »
Is it possible to use custom textures for texturing the terrain = like for example opening coastal overlay it has some perlin noise generators , is possible to replace those and insert textures to be used?

19
Macros and Plugins / Re: Coloured Folded Strata Macro
« on: November 29, 2011, 04:27:24 AM »
Can't download all links open a php file ...

20
Bug Reports and Help / Re: not matching layouts?
« on: November 29, 2011, 04:24:49 AM »
Also when I increase the zoom in or out the whole landscape changes why that?

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