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July 17, 2019, 08:17:10 pm

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Messages - nih

1
General Discussion / Scaling bitmap before output
May 31, 2019, 07:19:43 am
Is it possible to scale bitmap results before outputting them? My heightfield is 2160x2160 but I'd like the bitmaps I output to be 2048x2048.
2
I'm running a large build and it's warned me that it'll have to page to disk.

However I'm now at the most intensive part and this is what my process list looks like:



It's clearly not running as hard as it could. Also it paged a GB to disk and it looks lot like there was no reason to (I'm running 32GB of memory right now, so quite a lot remains in this shot).

This is standard edition. Is it CPU-restricted?
3
I'm a big fan of using subdivision on terrain in games for increasing their resolution and adding a certain feel to the terrain. Although it's more space-efficient to do it on load, for small terrains it'd be much easier for me if World Machine supported subdivision upon export. Please consider adding it!
4
Not sure if it can do it since I'm stuck in the middle of a 20 minute build, but I'd quite like to avoid having to redo it all just because I quit WorldMachine. Honestly, size isn't a problem when it's killing 20 mins just to see how a blur at the end of the node tree came out.
5
Hello! I'm a little late to the update party.

I purchased WM2 Standard when it was released and received a Kagi download link. This link has since expired - how do we acquire the new installer for the standard edition?

Edit: whoops, my bad. I was using the World Machine 1 download link, which I upgraded from. The proper WM2 link worked fine.