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Topics - ahmedtarik

1
General Discussion / Trees in world Machine
March 26, 2019, 03:31:44 pm
hi everyone

Huge fans of world machine and been using it on many projects, and we are working on a movie that has these aerial shots of some mountains, .

I am trying to work out a way of maybe scattering very small trees.

there was a previous post here with someone that was able to nail that look, and I wondered if you guys can suggest ways of creating the same exact look?

any help and feedback would be greatly appreciated
2
Bug Reports and Help / Tiled world export questions?
January 30, 2014, 02:25:19 am
Hi there,

My questions are a follow the previous topic I posted a few days ago.

basically I am working on a large tiled terrain, the basic terrain is generated from DEMs, my terrain is 16 by 13 tiles each tile is 110 Kms Square.

I have set up my tree and it all works fine so far..

the issues i have are when building a tiled world.

1-Normal & texture Maps/ When exporting Normal and Colour maps, I get horizontal banding on each tile, it is  more evident in the normal map than the colour map, I have tried all format PNG, BMP and Tiffs both 8 bit and 16 bit and still cant get rid of it, If i do a normal build the issue doesn't happen.

2-Mesh Export/  When exporting the mesh no matter what software I import the mesh to Maya, XSI or Max the mesh is always perpendicular to the world and has to be rotated in scene, am I missing an option to change the mesh axis?

3-Scaling/ The world and all the units in WM are set to Kms yet when importing to a 3D software it always comes in too small and needs to be scaled up massively despite the 3D package being set to kilometers as well.

4-On our project we are flying from one end of the map to the other end of the map, is there a way to export the tiles at different resolutions where I can have the origin and destination tiles exported at a high res and the in between tiles at a low res? and still maintain the tiled nature of both the Mesh and the maps?

Any help or advice on these would be much appreciated.

Many thanks
3
Hi there

My question is regarding tiling DEMs again.

I have to tile an area that is 1540 Kilometers by 1760 Kilometers

Divided into 224 DEMs each DEM is 110/110 Kilometers each DEM is 1200 pixel square

The DEM all tile perfectly obviously.

when taking them into world machine it basically crashes when i input the above scales into the project settings and the tiled file input settings.

I am not sure if WM can handle that amount of tiles? or is it the scale itself.

Any input on the matter would be appreciated.
:?
4
Bug Reports and Help / Tile export
December 04, 2013, 04:43:14 am
Hey there

I am very new to WM

Basically we are using DEM Maps to create a specific area, and I am applying some erosion to it and texturing it in WM.

The thing is I am using several tiled maps and inputting them through the Tiled File Input so I can get the same effects carried on from one tile to the next.

The issue comes when I am trying to export the eroded mesh, as I would like the mesh and maps split according to the number of tiles I have appied.

But I am getting only one huge mesh and large maps.

I don't know if there is a way to do so, maybe its not meant to do it, just the if I use one by one mesh it never lines up in the 3D software once I import them all in.

Any tips on the matter will be greatly appreciated.

Thanks