• Welcome to World Machine Community. Please login or sign up.
August 22, 2019, 04:11:17 am


Read the Development Diary for an inside look at World Machine's progress!

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - oli

Bug Reports and Help / Why can't I edit Ramp values?
February 05, 2018, 01:20:39 am
WM 3018/3019:

The Ramp node provides discrete values that can be changed with the slider. However I cannot seem to enter my own values into the edit field, every time I do this, the value gets reset to one of the slider values. For example it jumps from -120m to -264m and I cannot choose anything in between! Any idea?
Hi, I am importing a heightmap that is rather smooth and I want to add noise on the top of it, but without changing its shape.
There is the AddNoise device I can use, but this is providing a single type of noise, not very configurable. I would like to be able to add any type of noise and idealy arbitrary heightmaps. Is this possible ?

Update: found the answer, putting it here in case it helps others: the "noise" heightmap needs to be clamped so there is no dramatic highs and lows, then I use a Ramp node to move it just above 0 (it looks almost black in mask mode). Then using a Combine node in additive mode, I just have to add the noise heightmap to the surface I want to bump.
It's all in the title, I have frequent crashes of WM 3019 Pro when moving polygon vertices in the layout view. I have sent a crash report already.
(WM Pro 3019)
I have a graph starting with a heightmap (file input). When I use a layout generator whose input is connected to some node far inside my graph, i don't see any world in the layout view. If however I connect the startup heightmap node to the layout generator, I can see the world properly in the layout view. This is a problem because i want to see the altitude of some feature in the layout view after erosion or other nodes, and I just can't !

Update: actually even when connecting the input of the layout generator to the startup heightmap, sometimes it shows an empty world. I don't know the conditions to come to this situation though. Restaring World Machine fixes the problem (but not when layout node is connected to nodes far in the graph). This may be a bug I guess...
Bug Reports and Help / Disabling devices for building
November 30, 2017, 05:49:24 am
Hi, I know the B key lets us disable a device for building, but how can I disable/enable multiple devices at once? Also how to disable/enable all devices from a group? When using large graphs, it is difficult to work on parts of the graph only as unless disabling devices one by one (which is a real pain), World Machine builds everything.
Hi, say I have two devices, one with perlin noise, one with voronoi noise. In the layout view, I want to pan the current extent to have the best area for perlin noise. Problem is the panning also applies to the voronoi noise, even if I create a new extent for this one. How can I move an extent on the layout view to affect a single device and not all devices? Thanks.
Hi, is there a way to prevent wires to stick to group borders (WM 2.3.7) ? This is creating a mess of wires that cannot be avoided even with re-routing. Thanks.
Bug Reports and Help / Map bitmap onto terrain
November 24, 2017, 06:51:46 am
Hi, I am using Geoglyph GeoColor node which outputs a bitmap, how can I map this bitmap over my terrain into World Machine?
General Discussion / Geoglyph 2 issues
November 24, 2017, 02:36:07 am
Hi, since I am not sure where to post about Geoglyph, I am doing it here. I am using Geoglyph Pro with World Machine 2.3.7 Pro and have the following issues:

1. when using a Colorizer node, I can see the Geoglyph color tables as numbers only, there is no Geoglyph graphical interface to select them.

2. When using a GeoColor node, I need a Color Source input but I don't know what it is. I don't see any info about this in the documentation. Possible consequence of this, I cannot open the GeoColor node and have the nice Geoglyph interface...
Update: found out that when using a mask (like flow map) as color input this makes things work and I can access the GeoColor interface, so this is working fine. This device outputs a bitmap, however it would also be useful to output masks for the various features it is adding, else this is not of much use for game engines for example.

3. When using an Over Erosion mode, whatever mask I use as input, the effect is applied to the whole terrain.

I have contacted Quadspinner support but got no answer so far.... please HELP!!! :)

Note: I have already uninstalled/reinstalled Geoglyph just in case...
Macros and Plugins / Geoglyph GeoFlow
January 24, 2016, 11:27:46 am
Hi, I don't understand how to use the GeoFlow generator of Geoglyph 1.3. The doc says to use the flow data of a heightfield, but when I do that there is just no preview of the result (constant heightfield with cross). Anyone can post an example with nodes?
Macros and Plugins / Input masks in Geoglyph
January 21, 2016, 01:12:49 pm
I am using Geoglyph 1.4 and most modifiers do not have an input mask connector, so I am not sure how to apply effects to only part of the heightmap. For example I am using a Geoglyph crater generator. I want to apply Geoglyph Sandstone only on the top of the crater, but without input mask connector, how can I do that?