Is there a reason on a tiled build, that WM needs to keep completed tiles in Memory after its finished with it? on a 3x3 grid with 4096 HM, my 16GB of ram can't do it, with an over clocked i7? I don't think its to much that I am trying to do?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: Remnant on March 20, 2013, 02:02:29 pm
YES) If you have multiple input files, and they fit neatly onto a grid, you can use a Tiled File Input device to bring the entire set of heightfields into World Machine in one swoop. They just need a naming structure something like this: mytile_x0_y0, tile_1,4, etc. Where the first and second numbers are X and Y grid coordinates of the heightfield. This works great for sliced terrain datasets, but if you want to have more loosly-defined locations (perhaps with overlap) then you will need to do something else...