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Topics - Naima

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1
Development News / World machine 3.0 and geoglyph
« on: January 11, 2017, 02:38:04 AM »
So its been years since the announcement of WM 3.0 and yet no official relase , and why geoglyph isn't si ply part of WM but a side payment plugin?

2
Geology and Terrain / Sphere erosion?
« on: July 13, 2015, 08:17:19 AM »
Hello , I would like to know if is possible or not and if it is how ... To erode a 2d map that is the heightmap of a planet ... HI would like to kno how to erode that in a way that its seamlessly connected so that erosion on right side continues on left side ant top with the surrounding areas taking into account the spread of the curvature?

3
Bug Reports and Help / A couple of questions
« on: July 30, 2014, 03:38:31 AM »
Hello ...

I am trying to use World machine to carve and erode a nice continent , I would like to be able to produce nice flows out of the mountains, make the mountains possibly look natural and ready for a future further erosion in other tools to simulate the rivers .
The continent is part of a larger map that I will compose later, baically I erode one region at time... I have loaded so a mask to hide all surrounding land as input .

so basically my confic is double input , one for mask and the other for the file heightmap to erode , then they both are linked to an erosion filter, and then I bring out to outputs ...

My issue is that when I use some particular erosion models they erode beyond the sea level causing sea drops and lakes despite I used a mask to preserve the coastlines, is there a way to avoid make the erosion go under the sea level? and is it possible to have  a better resolution preview in the window 3d ? I have put all to max but I can't guess what will be like the erosion unless I start it .

My other question is I tried to output a 16 k x 16 k image I have 32 gb ram but even if it doesn't reach the limit andf it stays with memory save under 19 gb  the operation after a while gets stuck ( or so seems ) forever and I am forced to quit .

Finally for rivers and large rivers, is there a best way to erode to make WM produce by itself nice river flows? Or it just creates erosion flows frokm the mountains?

Any tutorial on that ?

thanks a lot for any answers ...

4
Macros and Plugins / no snow macro?
« on: November 30, 2011, 10:54:37 AM »
I was editing the coastal overlay to make a snow macro but I am not really satisfied , I am posting it here may be someone can help me fix it?


5
Geology and Terrain / sugestion on how ot make a mountain?
« on: November 30, 2011, 05:11:22 AM »
Hi how can I make a mountain shape like that?

http://www.leitgeb.it/upload/getfile/uploadfiles/Antholzer%20See.jpg

6
General Discussion / possible to use custom textures for world texturing?
« on: November 29, 2011, 05:47:19 AM »
Is it possible to use custom textures for texturing the terrain = like for example opening coastal overlay it has some perlin noise generators , is possible to replace those and insert textures to be used?

7
Bug Reports and Help / not matching layouts?
« on: November 29, 2011, 04:23:42 AM »
the small image and the actual terrain is different from the one I am looking in the layout why?

is this a bug or something I didn't setup well?
 


http://img683.imageshack.us/img683/8207/differentlayout.jpg

8
General Discussion / offtruding sharp features
« on: October 09, 2011, 08:22:46 AM »
I dunno if this is possible in worldmachine but eventually could be a nice feature if it could be possible to create offtruding parts in some areas ... is that possible? I mean like something that cannot be depicted on a heightmap couse it would cover it but that could be setup in the worldmachine ?


9
General Discussion / river bed flows
« on: October 01, 2011, 11:23:22 PM »
Hi is possible to design may be with a line tool in layout a flow erosion ? so to simulate a river flow , ( may be with tunes to set size , erosion type , % of inclination or randomness inclination ... etc) that carves the terrain from the top to the sea?

10
General Discussion / tiled outputs dont get bitmaps?
« on: September 30, 2011, 02:57:42 AM »
I have made tiled output and seems to work totally different than if I build the world straight , I tought that I woudl get the same results but it is not is this normal? apart that when I need to write down the output bitmap it doesnt save it even if partecipate to the building process in tiles , why?

Also why the overlay view doesn't updates when tiled is built?

11
General Discussion / always step results in heightmaps !
« on: September 27, 2011, 03:33:17 PM »
I dunnoif I am missing something but my maps coming out of wm are always steppy look , even if I set up 16 bit maps It saves like an 8 bit one... what I am doing wrong?

12
Macros and Plugins / how to save a macro?
« on: September 23, 2011, 02:12:11 AM »
Hi I have taken the macro of the coastal overlay and I added a new feature to add vegetation trees over it but how do I do to save? Also I changed the parameters sliders but everytime I reopen it doesn't save the naming of the further slider ...

13
Feature Requests / edge distance from water height
« on: September 22, 2011, 12:15:30 PM »
Is there such a feature or something similar that can be used to put as in this picture a vegetation procedural colouration for example?

I am creating an 8192 island for using into cryengine ...

Ok after many settings I managed to get something like this , I have decided to split  my 8192 island into 4 tiles to be rendered and created separately with the same settings , I think syoudl be tiling ok after remounting the maps into a bigger 8192 from individual 4096 ....


What you think?

res of 4096 1/4 tile


res of 1024 1/16 tile




it would be nice to have another feature like distance from sea or distance from water setting in the worldmachine this would allow I guess a better placement of vegetation etc...

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