• Welcome to World Machine Community. Please login or sign up.
September 18, 2019, 08:59:35 am


Read the Development Diary for an inside look at World Machine's progress!

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Demostenes

Feature Requests / Dunes
September 02, 2019, 06:29:24 am
As far as I know, there no simple way, how to make realistic looking dunes. Currently I am generating dunes via simple filter in other tool and importing as height map into WM workflow, but I would really like to have terrain 100% made in WM, current approach has some limits. Would be possible to add some filter, or macro? Thanks.
Bug Reports and Help / makro save
June 19, 2015, 07:13:37 am
When I open existing makro and do some changes I do not know how to save it. Selecting devices does not give me option to export as makro, saving whole project does not affect makro (which makes sense). Probably stupid question, but I didnt find how.
General Discussion / river tool
June 02, 2015, 07:51:14 am
My idea is following. Select area, specify duration and strength of the rain and it would automatically carve rivers and streams into height map + provide mask for texturing river/stream basin. Would be possible to do something like this with existing tools? I was thinking to use flow map somehow, but this is not exactly it...

General Discussion / texture instead of color
October 28, 2014, 03:12:08 am
It is possible to use texture instead of color when colorizing terrain? It would make rusults even better...
General Discussion / flow map generation
September 05, 2013, 01:15:28 am
Hello, it is possible to somehow generate flow/weight map without affecting height map? We have finished height map exported from game engine and we would like to generate flow maps, but without affecting the heightmap. Erosion always changes height map and makes flow map for the new shape. It is somehow possible to workaround that? Thanks.
When rendering as 1025-4097 no problem at all. When rendering as 8193, terren is messed up. Some errosions are not applied, some probably twice...Screen is in attachement.

Bug Reports and Help / non-square terrain bug
August 30, 2012, 12:25:56 pm

I have terrain cca 8*12km. When I have square extent view (12x12), no problem at all. When I switch to rectangular (8*12), terrain got extra mass:

[link removed due to security warning]

WM 2.2 PRO