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July 22, 2019, 06:27:44 pm


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Topics - Amiag

I had a huge build crashing and now my hd shows 30 gb less, I couldnt find where these files are.

Anyone knows where the last version stores temp files / virtual memory ?
General Discussion / Texturing with File Inputs
October 12, 2009, 01:23:35 am
Lately I've been toying with the file input to texture my builds and I have to say the results are pretty decent. I use  24bit BMP textures set to represent an area of a few square meters and put tiling on in the device.

However I didnt find any example/discussion about texturing , does anyone have some experience/example with it ?

Im gonna upload an example when i get home.
Bug Reports and Help / Memory leak in tiled builds
August 20, 2009, 08:48:17 am
Hi, im experiencing some kind of memory leak that prevents me from completing tiled builds on my machine

(WM2.15 on vista 32b , 4GB ram)
The world extents is very small and the tiles are very small too (256*256).

The tiles are actually built, but in the blending phase, it inevitably runs into an out of memory error.

It looks like in the blending phase, world machine does not deallocate the memory its using, thus leading to an out of memory error for big tile sets (20*20 or more). Also after the out of memory error, WM continues to use all the memory and needs a restart to free the resources and work again.

I'm ONLY bulding tiles, they are not merged in a single image. The problem does not raise in the building phase, all tiles are built correctly. the problem occurs in the blending phase, which happens after the build and before the writing of outputs. The first 20 or so tiles are output correctly to disk as images before the out of memory error occurs.

I'm pretty sure this is a bug, WM does not free resources of the completed tiles in the blending phase, since I see a constant increase in memory usage during the blending phase. This makes no sense as the resources of each tile should be freed once the outputs are written to the disk and there are no other nearby tiles that requires blending.

I've attached a simple project that produces this error :

Edit :
I've noticed (too late) theres another thread about this problem :

Any help will be greatly appreciated, as this problem is basically preventing me from completing any build.
General Discussion / Tiled map example
January 30, 2009, 02:54:13 pm
Is it possible to see an example of a big tiled map  generated with World Machine Pro edition ?
I couldnt find any example online, are there any ?