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October 16, 2019, 07:43:54 am


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Messages - Tecknowolf

Geology and Terrain / Re: River Meanders
March 22, 2016, 03:09:04 am
So is there any update on this?
General Discussion / Overview problems
January 01, 2015, 04:37:16 pm
When i am in Overview, my file input image is a large white image with rounded corners and some color bands around the outside.  What am I doing wrong and how do I fix this?
Hi guys,
I have made out lines of Ultima Online in World Machine, but when I try to create a map I get the white box background.  I could use some help.
My intent is to make a map of Ultima Online in a full scale model of what it would look like in real life and real scale.
ahh, I am still not sure what I think of the new Gmail system.
Thank you very much !
Awesome, I will hold some money back for it.  I just put several hundred dollars into Unity Assets and 3dBuzz training classes.
I look forward to it!
I wanted to up grade from standard to pro and was hoping to hear a deal or two. Oh well.
General Discussion / Re: Icosahedral Map
November 03, 2013, 11:28:35 pm
I agree that having this would be nice.  I fear that it might take some reworking to get it functional, have to wait and see what the boss man says.
Wow, very impressive, I love how you did exactly what I was imagining.  Very well done, thank you very much.!!!
I am attempting to build Ultima Online using World Machine.  I plan to shortly upgrade to pro version for use of the Tile Map ability.  I have a map where I outlined all the land masses, and started contouring and creating an more realistic size and geology.

My problem is, my current map is bit smaller, where I would like it 4x bigger.  I have the main landmass as one object, and each main island as their own.  So, any suggestions on making everything 4x larger?
I have attached a file.
What I am trying to do is take an island with about 12km drop off, and change an inlet and a lake falloff to something else.  I tried a few things and it isn't coming out right. Any suggestions?
I personally was thinking of something I did with HeroEngine and Realmcrafter.  I would place a building on the terrain for perspective.  Knowing the diminsions of the building then I could see how big a hill or valley was and know if it was suitable. 

Maybe have an image of a building, nothing physical though, that would sit on top of the terrain at a specific point.
Another idea I got from Campaign Cartographer was a floating scale bar, that had both Kilometers and Miles.

Hope that helps, and the more I learn the more I am impressed with your software!
True, but I mean for land deformation.  How big are those hills compared to a city block, or a building?
While working with World Machine, I noticed that I was having problems keeping a sense of scale.  How do you guys keep your sense of scale?
I played with it for a few hours and by studying your tutorials and demo's I got that part working.  Thanks.
Bug Reports and Help / Noise not constrained to mask
April 04, 2013, 01:02:05 pm
Hello again,  I made an island hooked it up to an Advanced Perlin noise generator,  but when I view it in 3D view the noise is covering the whole map not the enclosed masked area.  What am I doing wrong, I can't see any difference from mine and your tutorials or demo's.
Hey, I am in need of a quick project from someone who can take a photoshop image I have save and put a few mtns and a coastline onto it.  It is for a prototype game so detail isn't needed.  I am just not getting the hang of this World Machine program.  Let me know and we can discuss the terms.
Thanks Remnant,  I see how  you would use Radial Gradient, but I don't see how to set up a Layout to an Advanced Perlin and have that connect to the map.  In your post http://forum.world-machine.com/index.php?topic=1590.0 I see several things, but I don't see where the file input goes into anything here.  Am I looking at this too linearly?  I am not an artist or a programmer sadly so maybe I am not seeing the flow of things.  I am trying for mountains like in that link, and the coast looks good too.  The clamps hold the elevation at a set height range.  And by combining the Mtns section and Rolling plains to the first erosion, but what does the continent raise clamp and coastal erosion do?

Hey folks, I have been playing with World Machine for the past couple of weeks.  I am trying to take a rough Photoshop map and import it into World Machine.  The map is sharp edged black and white map.   I have tried using .PNG and .TGA with varying results.  Also I am not getting how to specify where I want to modify the terrain, do I go to layout and use Layout Shapes as my area of influence?

I would appreciate any suggestions.
I really like how the mountains came out, they look great.  I am still learning World Machine, so how do I make the mask so I only get mountains in certain area's?  I haven't figured that out yet so I can use the macro from above.