I am attempting to build Ultima Online using World Machine. I plan to shortly upgrade to pro version for use of the Tile Map ability. I have a map where I outlined all the land masses, and started contouring and creating an more realistic size and geology.
My problem is, my current map is bit smaller, where I would like it 4x bigger. I have the main landmass as one object, and each main island as their own. So, any suggestions on making everything 4x larger? I have attached a file.
I personally was thinking of something I did with HeroEngine and Realmcrafter. I would place a building on the terrain for perspective. Knowing the diminsions of the building then I could see how big a hill or valley was and know if it was suitable.
Maybe have an image of a building, nothing physical though, that would sit on top of the terrain at a specific point. Another idea I got from Campaign Cartographer was a floating scale bar, that had both Kilometers and Miles.
Hope that helps, and the more I learn the more I am impressed with your software!
Hello again, I made an island hooked it up to an Advanced Perlin noise generator, but when I view it in 3D view the noise is covering the whole map not the enclosed masked area. What am I doing wrong, I can't see any difference from mine and your tutorials or demo's. Thanks
Hey, I am in need of a quick project from someone who can take a photoshop image I have save and put a few mtns and a coastline onto it. It is for a prototype game so detail isn't needed. I am just not getting the hang of this World Machine program. Let me know and we can discuss the terms. Thanks
Thanks Remnant, I see how you would use Radial Gradient, but I don't see how to set up a Layout to an Advanced Perlin and have that connect to the map. In your post http://forum.world-machine.com/index.php?topic=1590.0 I see several things, but I don't see where the file input goes into anything here. Am I looking at this too linearly? I am not an artist or a programmer sadly so maybe I am not seeing the flow of things. I am trying for mountains like in that link, and the coast looks good too. The clamps hold the elevation at a set height range. And by combining the Mtns section and Rolling plains to the first erosion, but what does the continent raise clamp and coastal erosion do?
Hey folks, I have been playing with World Machine for the past couple of weeks. I am trying to take a rough Photoshop map and import it into World Machine. The map is sharp edged black and white map. I have tried using .PNG and .TGA with varying results. Also I am not getting how to specify where I want to modify the terrain, do I go to layout and use Layout Shapes as my area of influence?
I really like how the mountains came out, they look great. I am still learning World Machine, so how do I make the mask so I only get mountains in certain area's? I haven't figured that out yet so I can use the macro from above.