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October 17, 2019, 03:25:05 am


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Messages - klh360

EDIT: Woops! I figured it out. A combiner node using the Max method.

Hey Guys

I've been trying to figure out how to get a height blend that is a result of 2 height inputs, where the higher value of each pixel is fed to the output.

I'm having trouble figuring out how to do this with the nodes that world machine provides, though I believe I could do this with the height chooser if I could generate a proper guide input. Any advice in this regard would be very appreciated. Here's an illustration of what I'm going for.

Thanks!  :D
Hey All

I need some assistance.

What I'm trying to get is a heightmap generated by analyzing 2 input heightfields and for every pixel, choose the highest point of the 2 maps. I could be doing something wrong, but from what I can tell the Height Chooser has some sort of blending that occurs, so I can't quite get the effect I'm after.

I think I could possibly make it work with the chooser if I could figure out a way to generate an interference map between the 2 heightfields to plugin to the C input, but I can't quite wrap my head around how to do that.

Does anyone now how I can pull this off?


EDIT: I figured it out. It was so simple that I overlooked it. TBH I feel kinda silly, but for anyone else who would like to know, it was as simple as using the a Combiner node with the Max Method and Strength set to 1.0.