Quote from: Chariots on May 29, 2016, 03:19:11 pm
Just saw this: http://www.world-creator.com/for-windows-mac-and-linux/
Apparently unity version already released: https://www.assetstore.unity3d.com/en/#!/content/55073QuotePROFESSIONAL VERSION
Procedural CPU Generation
Procedural GPU Generation (Windows and DirectX11 Required)
Realtime Terrain Generation (Even for 8192 Map Sizes)
Seems they are aiming for 9/2016 for the standalone version. I hadn't heard about this app before, and the first version seems to have gotten "mixed" opinions. Still, it looks like they'll be the first GPU accelerated commercial terrain software. Going to wait for the beta/release reception before preordering/buying.
World Creator is formerly known as GeoControl. World Creator 1 actually had a lot of really great tools like springs, rivers, lakes, etc. Things World Machine doesn't yet have very well. But World Creator also has pros and cons. It isn't node-based which is unfortunate... but it is very powerful still. I use the professional version of both, choosing the one that fits the scenario best. The GPU generation will be a game changer for sure.