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October 16, 2019, 07:53:25 pm


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Messages - Kivak

Development News / Re: New releases
May 29, 2016, 11:12:05 pm
Quote from: Chariots on May 29, 2016, 03:19:11 pm

Just saw this: http://www.world-creator.com/for-windows-mac-and-linux/
Apparently unity version already released: https://www.assetstore.unity3d.com/en/#!/content/55073

Procedural CPU Generation
Procedural GPU Generation (Windows and DirectX11 Required)
Realtime Terrain Generation (Even for 8192 Map Sizes)

Seems they are aiming for 9/2016 for the standalone version. I hadn't heard about this app before, and the first version seems to have gotten "mixed" opinions. Still, it looks like they'll be the first GPU accelerated commercial terrain software. Going to wait for the beta/release reception before preordering/buying.

World Creator is formerly known as GeoControl. World Creator 1 actually had a lot of really great tools like springs, rivers, lakes, etc. Things World Machine doesn't yet have very well. But World Creator also has pros and cons. It isn't node-based which is unfortunate... but it is very powerful still. I use the professional version of both, choosing the one that fits the scenario best. The GPU generation will be a game changer for sure.
Interesting... so there isn't a way to make these structures procedurally?
Hi all,

I have seen several WM maps with mountain ranges like these but I have not yet figured out how to make them. Can someone give some hints as to how to make mountain ranges like these? They look like fingers with long valleys and ridges.

+1 for GPU
Geology and Terrain / Re: Rock flow
June 16, 2015, 06:39:24 pm

I also found this might help you: https://www.youtube.com/watch?v=TiHTb7mSPNY

It's a speed run of the entire making of the terrain from world machine to world painter. :)
Another idea would be a World Machine+Unity combo. Vue is a very high-end rendering software which produces amazing quality. The catch is that it is punishing on any computer - especially animations (not to mention, it is EXPENSIVE).

Rather than using Vue, if you simply want to animate blocks on a terrain, Unity (built as an easy to use game engine) allows for animation like this in real time and you can directly import height maps from World Machine and it includes basic editing tools for terrains. Plus, you can use the free edition of World Machine AND the free edition of Unity to test everything out before you even invest a penny. If you like it, then I highly suggest the pro edition of World Machine (for tiling terrains) and Terrain Composer ($100) for Unity, which work together like salt and pepper to create massive environments and automatically generated textures, plants, etc.

This is actually the avenue I went with and I don't regret a penny spent.
Geology and Terrain / Re: Rock flow
June 13, 2015, 10:46:08 pm

Wow that is an amazing landscape... was that originally created in WM? I've been trying to make rock formations like that for quite some time... any pointers on how you did it?