• Welcome to World Machine Community. Please login or sign up.
October 18, 2019, 08:15:31 am


Read the Development Diary for an inside look at World Machine's progress!

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dementei

I'm using UE4 and World Composition and I'm trying to figure out how to add another set of tiles seamlessly to existing terrain. I'm able to drop in new tiles in UE4 and match them up of the same resolution, but how could I go about extending the extents in WM while maintaining the original tiles positions and adding to the 'boundary' without messing anything up?

Ah hmm, by blending mode, do you mean the falloff profile curve? Got an example for me please? For the combiner between mountains/islands it's set to Average at 0.5 strength, but the lines occur from the beginning in the island layout generator.
There probably isn't a way to solve this, but I'm placing mountains on an island in it's own layout generator and then combining it with the island layout generator. The problem is that there are noticeable lines where mountains intersect and really throws the look off. Anyone got tips other than to keep them obviously apart? Thanks.