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Messages - WM_Moderator

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1
Bug Reports and Help / Re: archipelago
« on: May 19, 2018, 08:59:12 PM »
Hey there,

What sort of detail are you trying to add? Is it detail from a perlin noise generator, or are you manually drawing shapes in the layout tool, or something else? Do you have a screenshot you could share of the problem?  Hopefully we can help once we have more details. Thanks!

- WM Moderator :)

2
Awesome!! So glad that's helpful - and the Maya-style camera control has been awesome to use internally here at WM, too! I get why people were requesting it. :D

3
WFab is right - I'll add that you can estimate the build time to see how things change as you increase and decrease the resolution. If you go to Project Settings, you can hit "Estimate Time to Build". Hope that helps!

4
Hi Adam!

Try using the terrace device with the method set to "simple" and the number of terraces set to 100 (or whatever the  number of rounding spots you want). That's what it's intended to do - let me know if that works!

- Your friendly neighborhood forum moderator :)

5
General Discussion / Re: is there an alternative to the Equaliser node
« on: April 26, 2018, 04:41:09 PM »
Try this - in the Equalizer, capture a sample. That will remove the warning about tiled builds because it will make the equalizer do the same thing on every tile. Let me know if that works!

- WM Forum Moderator Elf :)

6
Hi MBVFXSup!

Thanks for all the awesome suggestions and for the kudos on the Mailbox Peak release; so glad you're enjoying it!

Check out the latest dev release, released yesterday! It includes your file name template suggestion. For the rest, stay tuned. :)

- WM Forum Moderator

7
Feature Requests / Re: Normal node view panning
« on: April 26, 2018, 04:27:45 PM »
Hi Rawalanche!

Thanks for the great feedback - didn't realize this was so frustrating! I know the movement you're talking about and it's never really bothered us here, so we will make sure it is fixed in the next release. If there's anything else that drives you nuts, just let me know here and we'll see what we can do.

Thanks again!
- Your friendly neighborhood forum moderator :)

8
Good news!  Go to preferences and user interface in the latest dev release (just released yesterday!) and you will now have the option to select how you want that left-mouse click to operate. Hope that helps, enjoy the new release!

- Your friendly neighborhood forum moderator :)

9
Bug Reports and Help / Re: Slope selector wrong angle
« on: April 26, 2018, 04:19:47 PM »
Hi again posfan12 - this one is also in the latest dev release! Enjoy! :)

10
Bug Reports and Help / Re: Can't see mesh in preview window
« on: April 26, 2018, 04:18:36 PM »
Hi posfan12! Check out the latest dev release, just came out yesterday. Changing the units in the mesh output should no longer impact the views. Give it a shot and let me know! :)

- Your friendly neighborhood forum moderator :D

11
Development News / Re: Issue with poly reduction in Meshoutput
« on: April 25, 2018, 05:39:25 PM »
New dev release out aaaaaaand... this is fixed! Feel free to download the latest version and check it out. Yay! :)

12
Development News / Re: Issue with poly reduction in Meshoutput
« on: April 23, 2018, 03:35:20 PM »
Hi folks!

Known bug and we're working on it - crossing my fingers that it's in the next dev release. Will keep you informed!

-your friendly neighborhood forum moderator :)

13
Works in Progress / Re: Volcanic Island Terrain
« on: April 22, 2018, 08:36:33 PM »
Wow, excellent work! Thanks for sharing!

14
Geology and Terrain / Re: Import base land and 'add' a hole
« on: April 08, 2018, 12:32:22 PM »
Thanks for the awesome answer, WFab! :)

15
Glad to hear it, thanks for the update!  :D

16
Hi Mecha!

The issue when trying to do manual tiling is that each individual tile doesn't have contextual information about the terrain around it, in the neighboring tiles. That means things like erosion, blur, etc will produce different results across tiles.

Solving this problem is what the Pro Edition was designed to do, but you can attempt the same kind of thing manually if you like. What you would need to do is export each tile larger than it needs to be, and then blend adjacent tiles together in the overlapping areas to produce seamless terrain using photoshop or a similar process. It's a huge pain for more than a few tiles, which is why I would recommend using the Pro edition for this -- but if that's not an option another way of doing this might be to render all of your tiles together as a single terrain and then slice it apart afterwards, which will keep the tiles contiguous. Hope that helps!

17
Bug Reports and Help / Re: Slope selector wrong angle
« on: April 01, 2018, 10:33:58 PM »
@posfan12-

The value reported is actually a "normalized vertical scale independent angle", the original idea was to make the slope selector not change when the world vertical scale was changed. However, this has proven to be both confusing and not usually what you want. Already in for the next dev build is a modification to the slope selector to work natively in degrees (and let you enter them numerically too). So... coming soon, more better things. :)

18
Bug Reports and Help / Re: Can't see mesh in preview window
« on: April 01, 2018, 10:29:17 PM »
@posfan12 -

There is currently no zoom-to-fit option for the 3D view.  Let me see if we can add a modifier to make sure the scale doesn't go weird like it currently does in the next dev build, though!

19
Feature Requests / Re: When tile blending is 0%, skip it
« on: April 01, 2018, 10:12:24 PM »
Hi Duke,

Thanks for the feature suggestion! To help me get a better sense of the magnitude of this, would you mind timing how long the blending pass is taking when it's at 0%? Is it a few extra minutes or hours? Thanks!

20
General Discussion / Re: The "Mailbox Peak" Build - The real deal?
« on: April 01, 2018, 09:56:26 PM »
Hey guys!

@Tovrin: yep, if it's critical that you pay for your upgrade via PayPal instead of a credit card, send the amount on the invoice for the upgrade to [email protected] and we will link it up for you manually. Credit card will be instantaneous and PayPal will take a little longer, but yes, it's an option!

@Vision4Next: From what I've heard, they are working on a new GeoGlyph to be compatible with Mailbox Peak to be released in April.

@pokoy - if you check out the graph here (http://www.world-machine.com/purchase.php?page=pro), you are correct in that the speed improvements depend on which device you are using. Honestly, there were some devices that were even more than 800% faster, and others that didn't see too much benefit. So far we've been getting great feedback on the increased speeds, but let us know how much faster you find it to be! Always looking for more examples from the community.

Thanks all for the great questions!

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