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September 18, 2019, 09:34:20 pm

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Messages - Zonder

1
If your doing this with a height map then you could just drop water at each coordinate and trace where it flows to and store that in another map but add 1 (Water amount) each time water stops at a position this map also has a positive effect on the height map for the next iteration so you eventually get a water build up map which overlays the height map. You can also make a flow map for each position

e.g.

Initial height map very steep sided height map
5 5 5 5 5 5 5 5 5
5 4 4 4 4 4 4 4 5
5 4 3 3 3 3 3 4 5
5 4 3 2 2 2 3 4 5
5 4 3 2 1 2 3 4 5
5 4 3 2 2 2 3 4 5
5 4 3 3 3 3 3 4 5
5 4 4 4 4 4 4 4 5
5 5 5 5 5 5 5 5 5


Water is dropped at 1, 1 (Top, Left) it ends up at the number 1 in the center as all sides are slopped and the water map will have a 1 at that position and the watermap + heightmap will have a 2 at that position (You would use a different value to indicate the amount of water at the position say 0.1 for less water or 2 for loads of water)

5 5 5 5 5 5 5 5 5
5 4 4 4 4 4 4 4 5
5 4 3 3 3 3 3 4 5
5 4 3 2 2 2 3 4 5
5 4 3 2 2 2 3 4 5
5 4 3 2 2 2 3 4 5
5 4 3 3 3 3 3 4 5
5 4 4 4 4 4 4 4 5
5 5 5 5 5 5 5 5 5


2
Feature Requests / Re: Planetry Data
January 05, 2010, 02:31:59 am
Yes that's right sorry for poor explanation :S
3
Feature Requests / Planetry Data
January 01, 2010, 06:06:56 am
Would be great if WM could produce planetary height maps
4
General Discussion / World Machine SDK
May 28, 2009, 10:33:04 am
Are you planning to produce a SDK that will allow developers to generate terrain information for their applications?