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Messages - WFab

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The one that worked best for me was wm3011. However, geoglyph 2 works with 3018 flawlessly too, just a slower to respond on my PC. For serious production, I don't use geoglyph yet, just have more control with wm vanilla. I do use it heavily for my personal projects.

Bug Reports and Help / Re: Pan in layout view only for a given device
« on: February 03, 2018, 10:02:23 AM »
Works for noises native to wm at least. Geoglyph is an external app, only Dax can answer the specifics there.

Bug Reports and Help / Re: Pan in layout view only for a given device
« on: February 02, 2018, 12:40:30 PM »
Here's the screenshot of the setting

Bug Reports and Help / Re: Pan in layout view only for a given device
« on: February 02, 2018, 12:29:09 PM »
Okay, so I get it now. The extents work on the "world" as a whole, not individual noises. You have to remember that the world is being built at once, so when you move the extents, you are just moving the camera to a new area, not the noise.

That being said, you can move the "device origin" inside the device settings. You can also set it interactively in layout view using "set" button near the origin values. This would move just the noise, not the extents.

Bug Reports and Help / Re: Pan in layout view only for a given device
« on: February 01, 2018, 10:09:38 AM »
"A picture speaks a thousand words". Some screenshots will help us understand the problem.  :wink:

Macros and Plugins / Re: Colortable icons and names
« on: January 12, 2018, 05:25:50 PM »
Currently, it only works with geocolor device. Which in turn is not working with wm 3018 at this point.

General Discussion / Re: New tutorials out
« on: January 12, 2018, 05:23:09 PM »
New tutorials unlocked, free to watch at and youtube channel

That geekatplay link is incorrect. The spelling needs correction.

Bug Reports and Help / Re: Having some trouble with File Input resolution
« on: January 08, 2018, 04:37:37 PM »
1. I'd like to see the settings you have in the file input device, world parameters settings.
2. Open the file in an image viewer, and see if it looks pixelated in full resolution. If you can, please show it here too.
3. Just in case, build it again at different resolution and see if that works.

You need world machine pro for higher resolutions. World machine basic is limited to 512 resolution, not much you can do with it at that scale.

Secondly, yes it's a tough job to create a believable terrain. A lot of the extra work for realism (trees, assets, shaders) is done in your target engine, unity or unreal. World machine is a terrain modelling tool, the landscape and level is up to the target engine where the terrain data can be imported and manipulated.

Feature Requests / Re: Smaller BreakUp shape
« on: December 07, 2017, 11:09:50 PM »
Layout generator is for shaping your terrain's form, not for creating finer features.

Plug the layout generator into an advanced perlin generator, either shape guide input, or mask input. Then add detail via the AP.

Bug Reports and Help / Re: Disabling devices for building
« on: November 30, 2017, 09:34:44 AM »
Just ctrl+select, or simply box select the devices you want to disable, then right click and disable. Or try the shortcut with the devices selected, I don't use that shortcut, so I don't know about it.

General Discussion / Re: Geoglyph 2 issues
« on: November 25, 2017, 08:08:39 PM »
Next geoglyph update is in the works, though I'm not sure when it will be released.

You use left click and drag to move in explorer view. You can also use one of the traveling modes (fly, walk, drive, hover). Right click switches views, though I'm not sure how to use it. It's either really a bug, or just a very counter intuitive feature.

Bug Reports and Help / Re: Cannot change file extension of heightmap
« on: November 25, 2017, 07:45:57 PM »
You have to change file extension AFTER the files get written to disk, using windows explorer. Height output saves with extension r16, but it's just raw data dump. Rename the file in windows, and change extension to <.raw>.

General Discussion / Re: New tutorials out
« on: November 10, 2017, 12:24:31 AM »
@Vision4Next: You can try these for geoglyph. They are a bit dated though. Something is still better than nothing imo.

Guest Forum / Re: Preview window terrain VERY different from Build help
« on: October 09, 2017, 05:47:13 PM »
Erosion is heavily resolution dependent. That's why it looks different. Geological time enhancement just magnifies this disparity.

I usually check all my erosion nodes at final resolution periodically, to see if it looks the same at final resolution. Snow device is the worst.


There are things you can do in normal build however, that you cannot do in tiled builds. So make sure you learn both anyway.

Alright! I get it now.

There are two types of builds, normal build, and tiled build.

Normal build builds your terrain into a single image file, where tiled build breaks your terrain into a grid of tiles.

The first image you shared is of normal build resolution setting. This is the resolution your world is built at using "build" button. The second one is the tiled build setting. This is the resolution and build settings if you plan to build a tiled world, using "Tiled build" button (with a cross on it, like phillips screw).

Both are separate types of builds, so you can only build one at a time. The other settings do not affect the ones being currently used.

I don't see any other resolution dial in tiled build settings, aside from the main tile resolutions.

I don't see any resolution setting exclusively for render extents either.

Do you mean layout view interactive resolution?

Please post pictures of what's confusing you.

Bug Reports and Help / Re: WM Pro not showing startup Nodes
« on: September 29, 2017, 03:14:35 PM »
World machine opens a file called "startup.tmd" in the main install directory. Check if you have that file, and open it manually. If it opens a blank document, you saved a blank startup file in original's place. Ask for someone to share the original, and replace it.

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