Recent Posts

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1
Feature Requests / Re: Ability to save 8bit PNG height map
« Last post by Stephen on March 19, 2019, 01:59:03 PM »
Just wanted to mention that this made it into Build 3025!
2
Feature Requests / Re: Ability to create tabs in the macro interface.
« Last post by Stephen on March 19, 2019, 10:55:50 AM »
After Alpine Lakes is through to final release, the next major focus is tackling UI-related improvements. There's a lot to say there, but for now I'll just say - yes - this is planned!
3
Feature Requests / Re: Display Values From Scalar Generator on the Device Icon
« Last post by Stephen on March 19, 2019, 10:54:55 AM »
That's a great small idea! Will see if I can roll it into something soon.
4
Feature Requests / Re: World Machine Cloud Build
« Last post by Stephen on March 19, 2019, 10:54:23 AM »
Hi there,

This is something I've pondered for a long time, and in fact some customers do successfully use WM Pro in the cloud with its tiled builds / scripting functionality. However, that workflow could charitably be described as "experimental" right now.

It's not likely this year, but it is something I'd love to see for both pro and indie users.
5
Feature Requests / World Machine Cloud Build
« Last post by Guppy on March 18, 2019, 10:37:10 AM »
Hi, so up until recently I've used world machine on my main machine and haven't had much issues with needed to upgrade anything in order to build hi-res terrain. And now, I use a less powerful computer more often while I'm outside of the house and realized I won't be able to build hi-res models.

My question is, will there be any support for "Cloud Builds" for world machine?
Aka, building terrains at higher resolution on a remote server in order to allow less powerful computers to use world machine at it's best.
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Guest Forum / Where do I find a World Builder service ?
« Last post by Allan on March 17, 2019, 05:50:23 PM »
Hi all - Im new and don't actually want to build myself - but I need someone to build a landscape for me after a GOOGLE map image and other images. Does anyone know of any services ? thx - Allan / The Oldest Monkey
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Geology and Terrain / Re: Continents Scale
« Last post by Naima on March 12, 2019, 08:42:00 AM »
Would like to know aboutt his argument too , no solutions have been found?
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Bug Reports and Help / Straight lines in erosion pass
« Last post by FlightCap on March 12, 2019, 05:45:44 AM »
Hi,
I have a channeled erosion that is making a lot of really straight lines where there weren't in the underlying geometry. It just cuts in a long straight channel that has rather geometric channels coming off of it. Am I missing some kind of setting or trick? It's not everywhere, but it probably represents 90% of the channels I'm getting.
Thanks!
-Ted
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General Discussion / How to export world machine maps into WorldPainter
« Last post by tymal77 on March 12, 2019, 02:43:09 AM »
step one set your height output to .png step two Click on the mountain icon on the top bar. Look in the "Location" box there should be something saying Width and Height. Next look at the Resolution, The resolution number should be roughly 100 times bigger than the width and the height (in my case the resolution is 4096*4096, and the width and the height is 40km by 40 km) but these numbers are not exact you can further refine these numbers with experimentation.

step three build your world by pressing "Crtl B" (this may take a while depending on you'r resolution)

step four click on your height output, set your file name and then press "Write Output to disk!".

step five boot up worldpainter, than press "Ctrl M". I new window will pop up select the image you made (it will be in Documents / World Machine Documents). When you selected your image press "open" than press ok on the "Import Height Map" window.

step six edit the WorldPainter map.
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Guest Forum / Re: Unable to use more than 1 thread
« Last post by Stephen on March 07, 2019, 02:49:24 PM »
Hi there,

Hmm, something is definitely going wrong here, hopefully we can iron it out quickly! A few questions:

1) What build of World Machine are you running? (Listed in Help->About World Machine if you don't remember)
2) In the Preferences->Build Options dialog, are you saying the slider only has a single notch of 1/1? Or that when set to 2, you only have one build thread functioning?
3) With World Machine closed, open the file "%APPDATA%\World Machine Standard\world.ini and find the line System_thread_max=  . Make sure that it is set to 2, and save. Open World Machine, and try building a world. Do you get both threads functioning?

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