Recent Posts

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Works in Progress / Re: Tips on a bouldary mountain?
« Last post by blattacker on Today at 03:48:07 AM »
You've got a great base to start with there! My best advice would be to render out a heightmap or mesh at as high of a resolution as your system can handle, then pull the model or heightmap into a program that will let you sculpt the actual terrain. I've never seen World Machine do vertical crevices like that on a sheer face, though it is probably possible with enough work. Especially if you want that cave at the bottom, though, that's going to be actually impossible in World Machine. Proper sculpting will help you get those sharp faces, as well as the finer detail in the cracks and rock layering.

I'm by no means an expert, so ymmv, but I find World Machine to be an amazing tool to make the base terrain, but a fully fledged sculpting program such as ZBrush to make more detailed features.
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Works in Progress / Re: Trying for more interesting shapes
« Last post by blattacker on Today at 03:32:08 AM »
I kinda gave up on this project, so yeah, once my current project is finished cooking, I can see if I still have the project file for this one and post a screenshot or something for you!

Edit:
Unfortunately, in my great file purge of 2017 (every year or so when my storage hdd gets over half full, I'll go through and delete a bunch of old stuff to clear room), pretty much every World Machine project I had got cleared out cause I either finished it or was no longer working on it. From my memory though, I think it was a fairly simple project, advanced perlin for the base terrain, combined with an F1-F3 voronoi (with a basic perlin used as distortion) to create the steeper edges, then just a terrace (with another basic perlin for modulation), followed by an erosion, followed by thermal weathering, and then one more erosion for good measure. There may have been some more stuff, but as best as I can remember, that was the basic setup. Maybe I'll revisit this idea after my current project, because I do still like the idea of this type of terrain.
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Feature Requests / Re: Improved curve editor
« Last post by hogjonny on July 18, 2017, 08:00:46 AM »
Also, it would be nice to overlay the linear curve while editing ... currently, I pull the curve strength down 100% to visualize the drawn curve against the linear one, then ramp the curve strength back up after editing.
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Feature Requests / Improved curve editor
« Last post by hogjonny on July 18, 2017, 07:42:42 AM »
Some additions to the curves node editor would be nice

1 - Visualize water height, I want to draw out flat under the water and smooth beaches along the coastline.
2 - Point based curve, so I can drop in points with specific heights
3 - Overlay a histogram, so I can visualize the curve against the input height fields data more easily
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Development News / Re: Dev Silent in Forum and Blog
« Last post by Rhalph on July 15, 2017, 02:23:10 AM »
http://www.world-machine.com/blog/

Another blog update! Seems like the 3016 will soon be available *_*
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Guest Forum / Re: Polacy wbijać mam pytanie może się opłaci.
« Last post by Dominikk on July 07, 2017, 11:08:30 AM »
to jak znajdzie się jakiś posiadacz World Machine z Polski przynajmniej odpiszcie że nie albo dajcie znać na jakich warunkach możecie mi stworzyć za pomocą tego programu plansze do gry jeśli to możliwe!
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Works in Progress / Re: Trying for more interesting shapes
« Last post by ajbombadill on July 04, 2017, 03:49:27 PM »
This is very nice, I would love to see the setup for this.
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Works in Progress / Re: Doing huge terrain in 512
« Last post by ajbombadill on July 04, 2017, 03:48:34 PM »
nice work, thanks for sharing.
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Development News / Re: Dev Silent in Forum and Blog
« Last post by ajbombadill on July 04, 2017, 03:43:34 PM »
Yeah, I was able to get the 3015 upgrade as well, very happy :) :)
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Development News / Re: World machine 3.0 and geoglyph
« Last post by ajbombadill on July 04, 2017, 11:55:14 AM »
I am very happy to see that WM is now active in updates, and am really looking forward to WM 3 full release  :D
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