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Help & Bug Reports / Re: Customizing/changing the standard terrian colors
« Last post by nikita on Today at 06:02:34 AM »
You can use the Colorizer to create a texture using the current color scheme or an imported color scheme.
The default schemes are stored in Program Files (x86) > World Machine > colors.tga
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Help & Bug Reports / Customizing/changing the standard terrian colors
« Last post by Hepcat on September 09, 2010, 02:51:37 PM »
Are there files for the standard terrian color schemes (Acid Bleached World for example) that can be accessed and modified to make new choices?  Also is there anyway to cycle through the color gradients to fine tune them for the altitude of any given world.  Sometimes the colors workout perfect but if I change altitude they get shifted to a less desirable set of colors.
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General Discussion / Creating glaciers and snow
« Last post by breravin on September 09, 2010, 02:02:42 PM »
Hey Guys,

The "geology" board is probably a little more appropriate for this, but that doesn't seem to get that much activity. Any any rate, I'd really love some help creating something like this:



Or a similar craggy, piled up snow look. 

Even a general place to start, or people's examples of work they've managed to create that similar. I'm really going for a "buried in frozen ice and snow" look.
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Feature Requests! / Re: WM Device wiki
« Last post by Remnant on September 08, 2010, 06:26:15 PM »
This is a really good idea -- I've been planning on adding a documentation wiki for a while now -- there's a couple things on the slate in front of it, but I think it could be a great resource for folks!
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Feature Requests! / WM Device wiki
« Last post by Hepcat on September 08, 2010, 12:36:05 PM »
The manual doesn't explain what these devices do well enough (for me anyway) to understand exactly how they function and interact.  I was thinking a more indepth index or even better wm-wiki or something.  Unless such a document already exisists?

Thanks
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General Discussion / PNG Exporting as 48-bit? How to make 32-bit instead
« Last post by plipman on September 08, 2010, 05:29:40 AM »
Hi, 

I'm trying to export out a tiled PNG version of my terrain and I noticed that the PNG tiles which are exported get output as a 48-bit format.  This was a new bit-depth standard for me so I looked it up and its for HDMI color ranges.  For my purposes, I really need just 32-bit as the program I am dumping these into doesnt like this 48-bit standard.  I am able to batch convert them via PS down to 24-bit, but I was wondering if there is an option directly in WM to just output in 32-bit rather than 48?  If anyone knows how to do this, I would be very appreciative.

Thanks!
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Help & Bug Reports / Re: relative path problem
« Last post by dagri on September 06, 2010, 05:35:11 PM »
Thank you, It works well I want.

but Tiled File Input problem don't resolve. http://forum.world-machine.com/index.php?topic=1242.0
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Help & Bug Reports / Re: relative path problem
« Last post by nikita on September 06, 2010, 02:54:31 AM »
Looks like relative paths don't work when files are in another folder. I.e. folders that are outside the folder the tmd is in.
Thanks for reporting this!


Have you tried setting "Default Relative File Path" in the Project Settings to your ReportProject folder? That should do the trick.
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Help & Bug Reports / Re: relative path problem
« Last post by dagri on September 05, 2010, 09:35:34 PM »
I unchecked "Use absolute path for file name". and I saved.

Following is my computer spec.

OS : windows 7 Professional Korean 64bit
WM version : 2.2 Professional Edition SITE LICENSE

CPU : Intel Core 2 Quad Cpu Q8200@2.33GHz
rem : 4GB
remain HDD : 11GB
Graphic : NVIDIA Geforce GTS 250





If my project path is following. It works well. The File Details value set "CommonData\input.bt".
  • D:/
    • WMProjects/
      • ReportProject/
        • CommonData
          • input.bt
        • ReportProject.tmd
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Help & Bug Reports / Re: How to combine worlds
« Last post by Hepcat on September 04, 2010, 05:37:57 PM »
The terrian I'm trying to keep at the 2650 level is not keeping it's appearence  or hieght when the world alltitude is at 16000.  I thought I could use a clamp but I'm getting it to work out right.
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