Last post by mattnava - March 29, 2019, 11:38:40 am
It seems that if a river reach is using the trapezoidal channel type, it will not contribute any data to the flow map(making a totally still river), even when flow speed is specified manually and set to 1. Changing the reach to use the curved channel type makes the river generate flow data. The expected behavior is that either channel type should generate flow data.
Last post by Stephen - March 28, 2019, 12:06:47 pm
Just to copy our helpdesk conversation here for others' use:
When you connect a child river to a parent, the child river is forced to flow into the parent as a tributary. This is usually what you want; a tributary flows into its parent. Since that relationship is forced, the option to flip the river direction is removed.
While the opposite sometimes does exist in real life (so called 'distributaries'), it is relatively rare and occurs mostly near river deltas, etc, where flow splits apart. The manual river system supports only tributaries at present.
Last post by Stephen - March 28, 2019, 11:59:05 am
Are you looking to "simulate" trees in World Machine by including them into the terrain or texture created from WM, or drive vegetation in your renderer with a weight map?
For the first, there is a macro included with recent World Machine builds called "Vegetation Scatter" that will do what you want; feed it your existing texture and a weightmap governing how to distribute the vegetation.
For the second, the latest build 3025 'Alpine Lakes' includes a Select Wetness device that is great for plant placement as it produces an index of soil wetness; otherwise, try using the erosion flowmap output for a similar effect.
In XCOM, characters move from square tile to tile. As result, terrain must be aligned to the square tiles. Any idea how do a map, where terrain is aligned to these tiles? So it never happens that slope goes through a square tile intended for movement?
Last post by mattnava - March 26, 2019, 07:10:47 pm
Hmmm. It seems like its only supported to connect rivers coming from upstream, not splitting rivers downstream. That seems like a somewhat arbitrary limitation... Is that by design for some reason? Can we get the ability to do either? That would enhance the direct-ability of these rivers greatly.
Last post by mattnava - March 26, 2019, 03:33:29 pm
Hey, Im trying to draw some branching rivers using the river node. When I snap a river to another, I noticed that the option to switch the upstream end of the stream disappears from the right click menu. Unfortunately, the direction of the river also changes to face the incorrect way sometimes. Seems like a bug! Am I missing something? is there any documentation about how drawing these rivers is supposed to work? thanks!
I attached an image showing the issue. the lower long river was snapped to the upper long river and its direction reversed. its no longer switchable.
Im using the latest dev channel release 3025 Alpine Lakes.