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General Discussion / Please help
« Last post by whatgives on January 29, 2018, 11:25:27 AM »
I have bought GeoGlyph, working in it for a few hours looks great, but now i have a problem.

I have insert "hightlands (macro)" connect it with "sandstone(macro)" and connect that with bitmap output, no textures where shown just an error sayn: Error saving the file device build but no output buffer contents found.
Using right version of WM, the one geoglyph wants me to, and ofc I am connecting it the right way, bitmap to bitmap, hightmap to hightmap.
Guest Forum / Rivers function update
« Last post by PeterWeaver on January 27, 2018, 11:42:20 AM »
Very nice and natural. But how to specify the width of the river please? 3073x3073x12kmx12km, very wide (but beautiful) river.

The version is the £80 home version without tiling - TIA
Geology and Terrain / Re: How to make glacial erosion
« Last post by dogwood2018 on January 26, 2018, 10:26:12 AM »
Your product is beautiful.

Could we use world machine to make a 4D?
Geology and Terrain / How to make glacial erosion
« Last post by Lieutenant-Dingo on January 24, 2018, 10:46:10 AM »
In my previous topic, I wanted to find a way of making the branching pattern found in real mountain ranges. I found that using two erosion devices (one with channeling and the other without) can come close to this. However, the channels created simply lack the depth and width of real life ridges. It seems that most such valleys are formed by glacial erosion, such as in the aptly named glacier national park. The park has 'u' shaped valleys with steep cliff sides. Even the northern Appalachian range in Vermont, New Hampshire, and Maine show signs of glacial erosion, with large 'bowls'. Notice the sides of the mountain in the picture below. I cant find any way of replicating such erosion procedurally.
Bug Reports and Help / WM crashes after finishing 8K build
« Last post by delta12 on January 21, 2018, 02:45:14 AM »
I've been working on a world for some time, and I always built it using half or quarter resolution to speed up the process. I now decided to build it at full resolution (8K), and it went okay, however I accidentally changed a device before saving and this wiped out build. Since then, I've been unable to build my world at 8K again.

When building without conserve memory, the build usually halts after about 12 minutes, the program becomes unresponsive and CPU utilization falls to 0%. I have to terminate the process to exit the program.
I also tried building with conserve memory, which for the most part goes okay, however after the build finishes successfully, the program crashes without any chance to save the outputs.

Here's the crash dump produced after the most recent post-build crash
After taking a look at the crash dump, the exception that causes the crash is "WorldMachine::FileAccessException at memory location 0x00000000003CCDF8"
General Discussion / Re: How do you make your mountains?
« Last post by JakBB on January 16, 2018, 07:27:22 AM »
I know I am necroing a chat here, but I think JakBB is still active.

Regardless, I am trying to do the exact same thing. I seem to struggle to actually recreate realistic mountain chains, not so much singular mountains. Though, I would love to discuss how people go about creating them, and perhaps swap details of workflow, et cetera.

One thing I struggle with in addition with mountains is proper terrace modulation - I'm just not sure how to make it look natural. I have tried gradients but they look strange, so I must be either using them wrong or shouldn't be using them at all.

Furthermore, this is pointed at JakBB, don't you stream WorldMachine? I think I joined one of your streams as Lothiredon at some point, might be mistaken.


Hey yes I streamed World Machine a couple of times.

For terrace modulation I recommend not having too much height variation in the modulation input or it will look weird, especially if there are steep areas in it.

For mountain chains there is no real way right now to get anything close to the real life mountain chains (those that look like fractals), but maybe there will be an update soon™ that implements something that could help us.

Right now your best shot is eroding very heavily and using that as a shape for the mountain ridge.
General Discussion / Re: New tutorials out
« Last post by Vision4Next on January 13, 2018, 04:52:18 AM »
Great to see new tutorials. I bought some of them and the extra stuff you get is excellent.
Macros and Plugins / Re: Colortable icons and names
« Last post by WFab on January 12, 2018, 05:25:50 PM »
Currently, it only works with geocolor device. Which in turn is not working with wm 3018 at this point.
General Discussion / Re: New tutorials out
« Last post by WFab on January 12, 2018, 05:23:09 PM »
New tutorials unlocked, free to watch at and youtube channel

That geekatplay link is incorrect. The spelling needs correction.
Macros and Plugins / Colortable icons and names
« Last post by Vladimir on January 12, 2018, 05:21:20 AM »
How to change "Colortable Selector" Window with numbers of GeoGlyphs to second one on the image down with colors?
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