Quote from: Stephen on January 24, 2014, 11:56:50 amOf course, if you said "this is a lot of work to do for each texture!" you'd be right. That's why this kind of functionality will become a simple built-in operation very soon.
Quote from: WFab on June 11, 2019, 04:16:01 am@Demostenes: I do my textures in world machine itself, using photo textures. I also sometimes mix em up in blender, when world machine ones look bad in ambient light. I'll link some examples here:
Procedurally placing textures in the close range is probably your best bet. Even at 8k, there's not enough detail to go closer than 300m.
Quote from: WFab on June 05, 2019, 09:33:54 pm@Demostenes Yeah it's working with the latest version. I use it for some rich previews internally.