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June 16, 2019, 09:41:49 am

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1
General Discussion / Re: Texturing with real photo ...
Last post by Demostenes - June 13, 2019, 07:30:00 am
Quote from: Stephen on January 24, 2014, 11:56:50 amOf course, if you said "this is a lot of work to do for each texture!" you'd be right. That's why this kind of functionality will become a simple built-in operation very soon.

Hello, where can I find this functionality? I was searching reference guide for local space and placer devices, but nothing there. Thanks!
2
Macros and Plugins / Re: TeTo : The Texturing Toolb...
Last post by Demostenes - June 11, 2019, 11:33:27 am
Quote from: WFab on June 11, 2019, 04:16:01 am@Demostenes: I do my textures in world machine itself, using photo textures. I also sometimes mix em up in blender, when world machine ones look bad in ambient light. I'll link some examples here:

https://www.facebook.com/followpratyaksh/

Procedurally placing textures in the close range is probably your best bet. Even at 8k, there's not enough detail to go closer than 300m.


Thanks, placing textures in WM is good idea, but I never tried it.

I know, combining both approaches is only way how to do it. Tiled procedural textures for slow distance and slowly blend into big terrain texture, which can be even some satellite photo, etc...Each game is doing it like that nowdays.
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Macros and Plugins / Re: TeTo : The Texturing Toolb...
Last post by WFab - June 11, 2019, 04:16:01 am
@Demostenes: I do my textures in world machine itself, using photo textures. I also sometimes mix em up in blender, when world machine ones look bad in ambient light. I'll link some examples here:

https://www.facebook.com/followpratyaksh/

Procedurally placing textures in the close range is probably your best bet. Even at 8k, there's not enough detail to go closer than 300m.
4
Macros and Plugins / Re: TeTo : The Texturing Toolb...
Last post by Demostenes - June 10, 2019, 01:00:10 pm
Ok, thanks. What external app are you using for final texturing and renders? Vue? Terragen? I am looking for way how to do the best terrain texture, it will be used in game engine. Close distance is solved via exported masks and proceduraly placed textures, so this is no problem. But I would like to "cheat" and put into terrrain texture, which is used for bigger distance, more detail, than actual splats are producing. I have so far not bad results with WM and WC2, but still there is big space for improvement.
5
Macros and Plugins / Re: TeTo : The Texturing Toolb...
Last post by WFab - June 10, 2019, 08:31:56 am
@Demostenes: Depends on what kind of production. The colors are gradient based, so no matter how complex, they will show clear solid colors in places when you render in a realistic setting. As a general rule, texture using external app for final renders, and generate colormaps using this macro for pre-production use. Also good for quick coloring in world machine viewports.
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Macros and Plugins / Re: TeTo : The Texturing Toolb...
Last post by Demostenes - June 10, 2019, 05:58:02 am
Quote from: WFab on June 05, 2019, 09:33:54 pm@Demostenes Yeah it's working with the latest version. I use it for some rich previews internally.

Is it usable for producton outputs? Or there are some limits?
7
General Discussion / Re: Lack of documentation abou...
Last post by WFab - June 07, 2019, 01:42:17 am
Yeah the documentation is pretty outdated at this moment. I believe a new one is in the works, and will be hosted on this link:

https://help.world-machine.com/topic/
8
General Discussion / Lack of documentation about a ...
Last post by samuel b - June 06, 2019, 04:27:53 am
I can t find any explanation about this new feature, wich i really want to use ( the A/B)
https://ibb.co/pQQX4W8

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Macros and Plugins / Re: TeTo : The Texturing Toolb...
Last post by WFab - June 05, 2019, 09:33:54 pm
@Demostenes Yeah it's working with the latest version. I use it for some rich previews internally.
10
Guest Forum / Re: Are The Mods Dead?
Last post by WFab - June 05, 2019, 09:23:34 pm
Yeah it's been like this for the last few years. If you want answers, ask specific questions about world machine. Most forums, especially those driven by hobbyists, have been killed by "discord". Most of the conversations are trapped in closed servers over there. The reclusive folks over at World Machine LLC make matters worse.

I personally check the forums quite frequently, and engage where I can. But yeah, the sentiment isn't shared by many here. If anyone disagrees, come over and say hi lol!

I see that your account has been approved already, now all that's holding you back is yourself. Make some noise! See if you can get people out of their caves! I tried that with a dedicated group on FB, worked to an extent. But then discord suggestions came in and members split off into small groups again. Everywhere I see, mine is the last post. It's like I'm the only person actively using worldmachine lol!

Hope to see your posts soon @jimmyww!
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