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Tiled mode crash, scene included

Started by Eric Cosky, July 07, 2011, 11:36:19 am

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Eric Cosky

Crashes both 64 bit and 32. Attached scene. Load scene, hit 'tiled build'. It does some work then crashes.

Attaching debugger to 32 bit gives me this stack with a null pointer exception:

>   CustomDev.dll!100a9c57()    
   [Frames below may be incorrect and/or missing, no symbols loaded for CustomDev.dll]   
   World Machine.exe!0048c7b6()    
   World Machine.exe!0048c7c3()    
   World Machine.exe!0048cce9()    
   World Machine.exe!00554de5()    
   World Machine.exe!0048c1ab()    
   World Machine.exe!0048c29d()    
   World Machine.exe!00537833()    
   World Machine.exe!004534cb()    
   World Machine.exe!0046d426()    
   World Machine.exe!0046d4cb()    

100A9C3C  jg          100A9C48 
100A9C3E  mov         ecx,dword ptr [eax] 
100A9C40  mov         edx,dword ptr [ecx] 
100A9C42  push        eax 
100A9C43  mov         eax,dword ptr [edx+4] 
100A9C46  call        eax 
100A9C48  cmp         dword ptr [ebp+0C4h],1 
100A9C4F  jne         100A9C61 
100A9C51  mov         ecx,dword ptr [ebp+0C8h] 
100A9C57  mov         edx,dword ptr [ecx] 

EAX = 00000001 EBX = 00000120 ECX = 00000000 EDX = 09440178 ESI = 08F1FA3C EDI = 08F1F9F4 EIP = 100A9C57 ESP = 08F1F9D0 EBP = 09487DC0 EFL = 00010246

Eric Cosky

Attached is a simpler version of the scene. The crash is apparently related to the erosion device. Crashes when tile render is triggered.
Thanks for any fixes!


This bug has been found and fixed. Thanks for the report!
-- Stephen Schmitt
- Creator of World Machine

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