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Tileing for UDK

Started by Hotshot, October 10, 2013, 12:59:42 pm

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When I import the tiled heightmap into UDK , I have to turn them 90 Degree to get them right. I have also tried to flip Y , but it still needs to be turn 90 degree to look the same as in WM.

Anyone know how do  set it up so I do not need to turn them inside UDK?

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