• Welcome to World Machine Community. Please login or sign up.
 
June 25, 2019, 08:43:19 am

News:

Read the Development Diary for an inside look at World Machine's progress!


Tileing for UDK

Started by Hotshot, October 10, 2013, 12:59:42 pm

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Hotshot

When I import the tiled heightmap into UDK , I have to turn them 90 Degree to get them right. I have also tried to flip Y , but it still needs to be turn 90 degree to look the same as in WM.

Anyone know how do  set it up so I do not need to turn them inside UDK?

Quick Reply

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Verification:
Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview