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Inspired by Battlefield 3

Started by Maximum-Dev, June 28, 2014, 10:59:17 am

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Maximum-Dev

Hi all,
There was a map called Bandar Desert which I dont have it to play and decided to create it from some images, pretty sure it came out a lot different. Render in Mudbox. :)








Hotshot

AWESOME .I am impressed WTG dude.?

What size is it?

Maximum-Dev

Glad u likes it. It's 4k.
The dunes on the middle look so weird though, I didn't have more time to rebuild the world for that.

Hotshot



Onkelpoe

Hi, looking sweet!

Maybe you could share the TMD file or the coloring-nodes?
Would be awesome :)

Hope to see some more of your projects, here!

Cheers

Maximum-Dev

Hi there. You'll see its actually not looking good lol.
Here you go.


Onkelpoe

June 30, 2014, 03:55:51 am #7 Last Edit: June 30, 2014, 04:01:55 am by Onkelpoe
Thanks man!

I think it´s really looking good, you nailed the overall-desert-BF-style  :D

Maybe try the e2 dunes macro, instead of the standard one...


Cheers!

e2clipse

Or use both :D

Would give more variation
Looking very good already though i agree on the dunes
If you are reading this your wasting your time :D

Maximum-Dev

March 07, 2015, 03:34:11 pm #9 Last Edit: March 07, 2015, 03:38:05 pm by Maximum-Dev
Hey guys I'm back :D

I modified the world machine file i attached here and ported it to UE4 and did the shader and everything. Here's in-game look hope u like it though it's not finished look of it :)

Brace yourselves, wall of image incoming  :lol:



















Edit: Forgot to mention I coldn't do anything if it wasn't for Andrew Hamilton's inspiring works and tips. Thanks Andrew. :)

Hotshot

WTG. I believe I want to visit this place...

What size is the level?
Dunes are normal right?

ibyte

March 09, 2015, 09:47:48 am #11 Last Edit: March 09, 2015, 09:51:54 am by ibyte
Hi Very nice work. The fourth picture down is exactly the look I am hoping to reproduce in my own project. Any hints?

iByte

Mauri


Maximum-Dev

@Hotshot, It's 4033x4033. Diffuse, normal and roughness. :)

@ibyte, The file Mauri pointed you to should give you a good idea of what I've done with this, though I have made changes to that since then.

@Mauri, Thanks for the help ^^

WFab


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