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Bake POM Maps

Started by Insanto, October 25, 2008, 05:55:01 pm

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My Feature request is a pretty simple one that could save many gamedevs a lot of time.
Tthe baking of Paralax Occlusion Maps

What you have to do for this is simple. Just bake the heightmap in 8 bits into the alphachannel of the NormalMap and output is as 32bit (tiff or tga or whatever)

Of course it's simple to do it per hand but it's also more timeConsuming

thx for consideration
c ya


October 29, 2008, 02:03:51 pm #1 Last Edit: October 29, 2008, 02:24:19 pm by Insanto
omg please ignore me i tried it with a bmp before.  :lol:
tiff works fine.

except the "surface texture" that map is flipped on the U axis when exporting as tif.  :shock:
edit: actually it's the heightmap output that is flipped :?


This post by GreaseMonkey might be of interest to you if you haven't already seen it.


thx, the channels work fine for me.
the complete heightmap is flipped vertically i mean. ( in relation to the surface texture)

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