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Abstract Landscapes, etc.?

Started by Laminar57, February 08, 2009, 04:35:27 pm

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Hey guys, I'm new to the WM2 community and still learning the ropes, but was wondering if any of you have seen people using WM2 to make more abstract, non-realistic (ie. not necessarily trying to appear to follow the rules of geology, etc.) landscapes or "surfaces"? 

My background is in architecture, a field in which there has been a lot of experimentation with complex non-linear geometries and I'm kind of surprised not to see at least a few people exploring that sort of thing here.  Most of that kind of work is being done with 3D parametric modeling software (ie. Maya, Generative Components, Catia, Grasshoper etc.), but I'm impressed with WM2 in that it is powerful and easy to use.  Having some background in architectural and landscape education, I can also see that this software could be a useful way of introducing young designers to the concepts of procedural/parametric modeling whereas many of the standard software that is used for this kind of modeling has a very steep learning curve. 

As an example, I've attached a couple of screenshots of some landscapes I made while learning to use WM2 this last week:

anyway, WM2 is a very cool program.  I look forward to continue to experiment with it and am looking for opportunities to apply it to my work.



That third one (in white and blue) is very
cool Tim.  Thanks for sharing these.


Hi Tim,

very cool. There's definitely a whole range of abstract work that can be done in WM; I know I've talked to various developers that have used it to generate textures for purposes completely unrelated to terrain!
-- Stephen Schmitt
- Creator of World Machine

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