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splines - rotate angles - banking splines

Started by Nav, April 13, 2010, 06:51:59 am

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I have a problem in creating banked corners for a race track from within worldmachine.  Problem is that splines don't yet allow for rotation angles at various spline vertex postions.  I can create these banked corners from within a 3d program and then do a zdepth render pass ..but that doesn't seem to me the best way to create maps for this current project in a repeatable way.

In the future to use worldmachine for this project I would like to see the incorporation of splines that allow for angle changes.

Ive attached a file to better describe the problem.

I am also aware that I can do this via combining splines with circles..but it doesn't provide so usefull especially when dealing with complex combine functions of various noises..

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