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June 15, 2019, 02:37:08 pm

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TeTo : The Texturing Toolbox!

Started by WFab, April 29, 2016, 10:37:55 am

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Demostenes

June 11, 2019, 11:33:27 am #20 Last Edit: June 11, 2019, 11:35:13 am by Demostenes
Quote from: WFab on June 11, 2019, 04:16:01 am@Demostenes: I do my textures in world machine itself, using photo textures. I also sometimes mix em up in blender, when world machine ones look bad in ambient light. I'll link some examples here:

https://www.facebook.com/followpratyaksh/

Procedurally placing textures in the close range is probably your best bet. Even at 8k, there's not enough detail to go closer than 300m.


Thanks, placing textures in WM is good idea, but I never tried it.

I know, combining both approaches is only way how to do it. Tiled procedural textures for slow distance and slowly blend into big terrain texture, which can be even some satellite photo, etc...Each game is doing it like that nowdays.

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