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Axis problem between UE3 and WM

Started by NW_Hwang, December 19, 2010, 05:30:45 am

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Hi, guys.

I am trying to use WM in conjunction with UE3.

But, I have to rotate heightmap about 90 degree to apply UE3 properly which extracted from WM.

Because, X-axis of UE3 coordinate faces upward.

Every time I extract resources from WM, I have to rotate every resources. It makes me sick. :(

Is there anyway to support X-axis upward coordinate in WM?

or export heightmap  been rotated?

Thanks in advance.


You can flip the x-axis using the Flipper: Devices > Filters > Flipper.
"Every time you read or write beyond the end of an array, somewhere a fairy dies."
Richard Buckland


Unfortunately, flipping axis can't solve this problem, I think.

Isn't there any rotator?


December 20, 2010, 05:01:00 am #3 Last Edit: December 20, 2010, 05:04:24 am by nikita
There is no rotator.
I'll report this as a bug now.

edit: But iirc there's a macro for this floating around somewhere in the forum!
"Every time you read or write beyond the end of an array, somewhere a fairy dies."
Richard Buckland

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