Author Topic: Limiting erosion complexity  (Read 3456 times)

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Hepcat

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Limiting erosion complexity
« on: May 06, 2011, 02:18:56 PM »
I'm having an issue with erosion and resolution.  I can make a terrain that has a great overall look at 512 or 1024 for example.  If I try and raise the resolution to 4096 to get more details the erosion seems to drastically change the way everything looks.  At 512 the flow outputs have the shape I like, but they are pixelated.  When I raise resolution they go from a flow with 3 branches to one with dozens of splits and flows everywhere.  I just want to change from a fuzzy 3 branches to a sharp and crisp 3 branches.

Hope that makes sense, best way I can think to describe whats happening.

Chris

RoyalT

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Re: Limiting erosion complexity
« Reply #1 on: May 06, 2011, 03:14:29 PM »
Hi,

I understand what you mean. I'm having the same problems. When I do tests with lower resolutions like 512 or 1024 the terrain looks ok. So I decide it may be the final and change the resolution to 4096 and when its done it looks different.

It would however be easier if you could post two images to show Stephen what you mean.

Regards,
Terje
« Last Edit: May 06, 2011, 04:42:18 PM by RoyalT »