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WIND EROSION MACRO? a new cool macro idea

Started by Sethren, December 29, 2004, 10:58:42 pm

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:?  see What? nothing with firefox, lets try IE; eeeek. Nope, nothing there eather ; except the infomus red x.  Never mind, posted this, firefox reloaded the page and there they are.
I like the look of the second one, it looks like finer sand bulding up behind; down wind, of corse sand. nice.
My idea has led me to trying this build to make multipel rivers converging. We shall see.
"What forest? All I see are fricken trees"


My hunch is that this effect might be only able to be done with a new erosion device specifically simulating the effect.

After v1.0, anyone is free to take a crack at it by writing their own plugin.
-- Stephen Schmitt
- Creator of World Machine


I some how think that would be a bit beyound my rusty GWBasic.
Actually I would like to see a common conjoining erosion sprocket{?}.  Working on a build for it ,  but.....
"What forest? All I see are fricken trees"


Nifty effect Fil... now that can be used for getting rather exotic patterns out of ones terrains... something i can experament with... well like Remnant said... more then likely we will need a new erosion device... probably called Wind Erosion obviosly... well... nice attempts from everyone... thanks guys...

Sethren  :)


Here's my attempt at Wind. It's not a macro, as I'm not skilled in writing them, so please accept this .tmd until a macro-savvy individual steps up.

See the page link below for download and previews:


The two perlins share the same SEED, and this seems to give the best results. The Wind Mask.bmp was used to expose a strata.bmp (created with StrataGen2 http://www.jens-bringewatt.de/stratagen2/) on the "windward" side of the terrain.

Please experiment, have fun and post your results.
C. Balaskas


Quote from: cbalaskasHere's my attempt at Wind.

Looks nice! That stratified effect is different from what we usually see using the terrace device... Haven't played with it much, but I do like the effect.
As for turning that into a macro, I could give it a shot.. But I don't know yet how that "seed" problem would be solved.. The macro would probably not have any "terrain" input, and be just a generator-like device.. don't know yet..


hmm... Just downloaded the build for this, but haven't loaded it into WM yet. I'd never thought of useing one of my strata gray scales as the input for terrace modulation.  Don't know if this was how it was done, but reading this gave me the idea. Off to check out the build and see about the strata gray scales, may try them as inputs on some of the other sprockets.  :)
"What forest? All I see are fricken trees"

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